[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code

This commit is contained in:
Triang3l
2019-10-20 19:40:37 +03:00
parent f83269cf8c
commit a9ed73bdd1
24 changed files with 896 additions and 942 deletions

View File

@@ -19,77 +19,6 @@
namespace xe {
namespace gpu {
// a2xx_sq_surfaceformat +
// https://github.com/indirivacua/RAGE-Console-Texture-Editor/blob/master/Console.Xbox360.Graphics.pas
enum class TextureFormat : uint32_t {
k_1_REVERSE = 0,
k_1 = 1,
k_8 = 2,
k_1_5_5_5 = 3,
k_5_6_5 = 4,
k_6_5_5 = 5,
k_8_8_8_8 = 6,
k_2_10_10_10 = 7,
k_8_A = 8,
k_8_B = 9,
k_8_8 = 10,
k_Cr_Y1_Cb_Y0_REP = 11,
k_Y1_Cr_Y0_Cb_REP = 12,
k_16_16_EDRAM = 13,
k_8_8_8_8_A = 14,
k_4_4_4_4 = 15,
k_10_11_11 = 16,
k_11_11_10 = 17,
k_DXT1 = 18,
k_DXT2_3 = 19,
k_DXT4_5 = 20,
k_16_16_16_16_EDRAM = 21,
k_24_8 = 22,
k_24_8_FLOAT = 23,
k_16 = 24,
k_16_16 = 25,
k_16_16_16_16 = 26,
k_16_EXPAND = 27,
k_16_16_EXPAND = 28,
k_16_16_16_16_EXPAND = 29,
k_16_FLOAT = 30,
k_16_16_FLOAT = 31,
k_16_16_16_16_FLOAT = 32,
k_32 = 33,
k_32_32 = 34,
k_32_32_32_32 = 35,
k_32_FLOAT = 36,
k_32_32_FLOAT = 37,
k_32_32_32_32_FLOAT = 38,
k_32_AS_8 = 39,
k_32_AS_8_8 = 40,
k_16_MPEG = 41,
k_16_16_MPEG = 42,
k_8_INTERLACED = 43,
k_32_AS_8_INTERLACED = 44,
k_32_AS_8_8_INTERLACED = 45,
k_16_INTERLACED = 46,
k_16_MPEG_INTERLACED = 47,
k_16_16_MPEG_INTERLACED = 48,
k_DXN = 49,
k_8_8_8_8_AS_16_16_16_16 = 50,
k_DXT1_AS_16_16_16_16 = 51,
k_DXT2_3_AS_16_16_16_16 = 52,
k_DXT4_5_AS_16_16_16_16 = 53,
k_2_10_10_10_AS_16_16_16_16 = 54,
k_10_11_11_AS_16_16_16_16 = 55,
k_11_11_10_AS_16_16_16_16 = 56,
k_32_32_32_FLOAT = 57,
k_DXT3A = 58,
k_DXT5A = 59,
k_CTX1 = 60,
k_DXT3A_AS_1_1_1_1 = 61,
k_8_8_8_8_GAMMA_EDRAM = 62,
k_2_10_10_10_FLOAT_EDRAM = 63,
kUnknown = 0xFFFFFFFFu,
};
inline TextureFormat GetBaseFormat(TextureFormat texture_format) {
// These formats are used for resampling textures / gamma control.
switch (texture_format) {