[DXBC] OpenGL snorm vfetch because why not
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@@ -993,6 +993,7 @@ void ShaderTranslator::ParseVertexFetchInstruction(
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i.attributes.is_index_rounded = op.is_index_rounded();
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i.attributes.is_signed = op.is_signed();
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i.attributes.is_integer = !op.is_normalized();
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i.attributes.signed_rf_mode = op.signed_rf_mode();
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// Store for later use by mini fetches.
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if (!op.is_mini_fetch()) {
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