[D3D12] DXBC ret and some RDEF/OSGN fixes
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@@ -95,6 +95,11 @@ class DxbcShaderTranslator : public ShaderTranslator {
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static constexpr uint32_t kPSInPositionRegister =
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kPSInPointParametersRegister + 1;
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void EmitRet();
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// Writes the epilogue.
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void CompleteShaderCode();
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// Appends a string to a DWORD stream, returns the DWORD-aligned length.
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static uint32_t AppendString(std::vector<uint32_t>& dest, const char* source);
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