In progress XNotify stuff. Going to merge xam/xboxkrnl next.
This commit is contained in:
@@ -7,6 +7,8 @@
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'xfile.h',
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'xmodule.cc',
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'xmodule.h',
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'xnotify_listener.cc',
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'xnotify_listener.h',
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'xsemaphore.cc',
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'xsemaphore.h',
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'xthread.cc',
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126
src/xenia/kernel/xboxkrnl/objects/xnotify_listener.cc
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126
src/xenia/kernel/xboxkrnl/objects/xnotify_listener.cc
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@@ -0,0 +1,126 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/xboxkrnl/objects/xnotify_listener.h>
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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XNotifyListener::XNotifyListener(KernelState* kernel_state) :
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XObject(kernel_state, kTypeNotifyListener),
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wait_handle_(NULL), lock_(0), mask_(0), notification_count_(0) {
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}
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XNotifyListener::~XNotifyListener() {
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xe_mutex_free(lock_);
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if (wait_handle_) {
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CloseHandle(wait_handle_);
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}
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}
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void XNotifyListener::Initialize(uint64_t mask) {
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XEASSERTNULL(wait_handle_);
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lock_ = xe_mutex_alloc();
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wait_handle_ = CreateEvent(NULL, TRUE, FALSE, NULL);
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mask_ = mask;
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}
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void XNotifyListener::EnqueueNotification(XNotificationID id, uint32_t data) {
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xe_mutex_lock(lock_);
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auto existing = notifications_.find(id);
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if (existing != notifications_.end()) {
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// Already exists. Overwrite.
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notifications_[id] = data;
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} else {
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// New.
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notification_count_++;
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}
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SetEvent(wait_handle_);
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xe_mutex_unlock(lock_);
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}
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bool XNotifyListener::DequeueNotification(
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XNotificationID* out_id, uint32_t* out_data) {
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bool dequeued = false;
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xe_mutex_lock(lock_);
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if (notification_count_) {
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dequeued = true;
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auto it = notifications_.begin();
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*out_id = it->first;
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*out_data = it->second;
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notifications_.erase(it);
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notification_count_--;
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if (!notification_count_) {
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ResetEvent(wait_handle_);
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}
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}
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xe_mutex_unlock(lock_);
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return dequeued;
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}
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bool XNotifyListener::DequeueNotification(
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XNotificationID id, uint32_t* out_data) {
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bool dequeued = false;
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xe_mutex_lock(lock_);
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if (notification_count_) {
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dequeued = true;
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auto it = notifications_.find(id);
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if (it != notifications_.end()) {
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*out_data = it->second;
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notifications_.erase(it);
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notification_count_--;
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if (!notification_count_) {
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ResetEvent(wait_handle_);
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}
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}
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}
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xe_mutex_unlock(lock_);
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return dequeued;
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}
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// TODO(benvanik): move this to common class
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X_STATUS XNotifyListener::Wait(uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout) {
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DWORD timeout_ms;
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if (opt_timeout) {
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int64_t timeout_ticks = (int64_t)(*opt_timeout);
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if (timeout_ticks > 0) {
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// Absolute time, based on January 1, 1601.
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// TODO(benvanik): convert time to relative time.
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XEASSERTALWAYS();
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timeout_ms = 0;
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} else if (timeout_ticks < 0) {
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// Relative time.
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timeout_ms = (DWORD)(-timeout_ticks / 10000); // Ticks -> MS
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} else {
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timeout_ms = 0;
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}
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} else {
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timeout_ms = INFINITE;
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}
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DWORD result = WaitForSingleObjectEx(wait_handle_, timeout_ms, alertable);
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switch (result) {
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case WAIT_OBJECT_0:
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return X_STATUS_SUCCESS;
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case WAIT_IO_COMPLETION:
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// Or X_STATUS_ALERTED?
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return X_STATUS_USER_APC;
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case WAIT_TIMEOUT:
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return X_STATUS_TIMEOUT;
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default:
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case WAIT_FAILED:
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case WAIT_ABANDONED:
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return X_STATUS_ABANDONED_WAIT_0;
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}
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}
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57
src/xenia/kernel/xboxkrnl/objects/xnotify_listener.h
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57
src/xenia/kernel/xboxkrnl/objects/xnotify_listener.h
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@@ -0,0 +1,57 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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// This should probably be in XAM, but I don't want to build an extensible
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// object system. Meh.
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#ifndef XENIA_KERNEL_XBOXKRNL_XNOTIFY_LISTENER_H_
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#define XENIA_KERNEL_XBOXKRNL_XNOTIFY_LISTENER_H_
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#include <xenia/kernel/xboxkrnl/xobject.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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// Values seem to be all over the place - GUIDs?
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typedef uint32_t XNotificationID;
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class XNotifyListener : public XObject {
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public:
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XNotifyListener(KernelState* kernel_state);
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virtual ~XNotifyListener();
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void Initialize(uint64_t mask);
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void EnqueueNotification(XNotificationID id, uint32_t data);
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bool DequeueNotification(XNotificationID* out_id, uint32_t* out_data);
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bool DequeueNotification(XNotificationID id, uint32_t* out_data);
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virtual X_STATUS Wait(uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout);
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private:
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HANDLE wait_handle_;
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xe_mutex_t* lock_;
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std::unordered_map<XNotificationID, uint32_t> notifications_;
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size_t notification_count_;
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uint64_t mask_;
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};
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XNOTIFY_LISTENER_H_
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@@ -32,11 +32,12 @@ typedef struct {
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class XObject {
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public:
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enum Type {
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kTypeModule = 0x00000001,
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kTypeThread = 0x00000002,
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kTypeEvent = 0x00000003,
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kTypeFile = 0x00000004,
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kTypeSemaphore = 0x00000005,
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kTypeModule,
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kTypeThread,
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kTypeEvent,
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kTypeFile,
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kTypeSemaphore,
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kTypeNotifyListener,
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};
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XObject(KernelState* kernel_state, Type type);
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