Format all code with new clang-format
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@@ -207,7 +207,10 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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VkRect2D scissor = {
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dst_offset.x, dst_offset.y, dst_extents.width, dst_extents.height,
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dst_offset.x,
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dst_offset.y,
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dst_extents.width,
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dst_extents.height,
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};
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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@@ -256,7 +259,10 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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&vtx_constants);
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PixPushConstants pix_constants = {
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0, 0, 0, swap_channels ? 1 : 0,
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0,
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0,
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0,
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swap_channels ? 1 : 0,
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};
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vkCmdPushConstants(command_buffer, pipeline_layout_,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(VtxPushConstants),
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@@ -491,7 +497,8 @@ VkPipeline Blitter::CreatePipeline(VkRenderPass render_pass,
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dynamic_state_info.pNext = nullptr;
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dynamic_state_info.flags = 0;
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VkDynamicState dynamic_states[] = {
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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dynamic_state_info.dynamicStateCount =
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static_cast<uint32_t>(xe::countof(dynamic_states));
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@@ -224,7 +224,9 @@ class VulkanImmediateTexture : public ImmediateTexture {
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_R,
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VK_COMPONENT_SWIZZLE_G,
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VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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@@ -597,7 +599,8 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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dynamic_state_info.pNext = nullptr;
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dynamic_state_info.flags = 0;
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VkDynamicState dynamic_states[] = {
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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dynamic_state_info.dynamicStateCount =
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static_cast<uint32_t>(xe::countof(dynamic_states));
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