Partially implemented NtQueryFullAttributes.
Enough to get past the ShaderDump test most games seem to do.
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@@ -30,6 +30,7 @@ namespace kernel {
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(xe_kernel_export_shim_fn)export_name##_shim, \
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NULL);
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#define SHIM_MEM_BASE ppc_state->membase
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#define SHIM_MEM_ADDR(a) (a ? (ppc_state->membase + a) : NULL)
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#define SHIM_MEM_16(a) (uint16_t)XEGETUINT16BE(SHIM_MEM_ADDR(a))
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