Several changes for timestamp bundle:
Fully defined the structure. Single copy of it + single timer across all modules, managing it is now the responsibility of KernelState. add global_critical_region::PrepareToAcquire, which uses Prefetchw on the global crit. We now know we can use Prefetchw on all cpus that have AVX. add KeQueryInterruptTime, which is used by some dashboards. add threading::NanoSleep
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@@ -78,8 +78,7 @@ bool XboxkrnlModule::SendPIXCommand(const char* cmd) {
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}
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XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
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: KernelModule(kernel_state, "xe:\\xboxkrnl.exe"),
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timestamp_timer_(nullptr) {
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: KernelModule(kernel_state, "xe:\\xboxkrnl.exe") {
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RegisterExportTable(export_resolver_);
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// Register all exported functions.
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@@ -216,23 +215,9 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
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xe::store_and_swap<uint8_t>(lpXboxKrnlVersion + 6, 0x80);
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xe::store_and_swap<uint8_t>(lpXboxKrnlVersion + 7, 0x00);
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// KeTimeStampBundle (ad)
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// This must be updated during execution, at 1ms intevals.
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// We setup a system timer here to do that.
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uint32_t pKeTimeStampBundle = memory_->SystemHeapAlloc(24);
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auto lpKeTimeStampBundle = memory_->TranslateVirtual(pKeTimeStampBundle);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::KeTimeStampBundle, pKeTimeStampBundle);
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xe::store_and_swap<uint64_t>(lpKeTimeStampBundle + 0, 0);
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xe::store_and_swap<uint64_t>(lpKeTimeStampBundle + 8, 0);
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xe::store_and_swap<uint32_t>(lpKeTimeStampBundle + 16,
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Clock::QueryGuestUptimeMillis());
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xe::store_and_swap<uint32_t>(lpKeTimeStampBundle + 20, 0);
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timestamp_timer_ = xe::threading::HighResolutionTimer::CreateRepeating(
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std::chrono::milliseconds(1), [lpKeTimeStampBundle]() {
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xe::store_and_swap<uint32_t>(lpKeTimeStampBundle + 16,
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Clock::QueryGuestUptimeMillis());
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});
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export_resolver_->SetVariableMapping("xboxkrnl.exe",
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ordinals::KeTimeStampBundle,
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kernel_state->GetKeTimestampBundle());
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}
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static auto& get_xboxkrnl_exports() {
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