VGT_INDX_OFFSET actually means index/vertex offset
Fixup depth resolves
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@@ -258,34 +258,6 @@ TextureCache::Texture* TextureCache::AllocateTexture(
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texture->memory_offset = 0;
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texture->memory_size = mem_requirements.size;
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texture->texture_info = texture_info;
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// Create a default view, just for kicks.
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VkImageViewCreateInfo view_info;
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = nullptr;
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view_info.flags = 0;
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view_info.image = image;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = image_info.format;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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VkImageView view;
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err = vkCreateImageView(*device_, &view_info, nullptr, &view);
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CheckResult(err, "vkCreateImageView");
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if (err == VK_SUCCESS) {
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auto texture_view = std::make_unique<TextureView>();
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texture_view->texture = texture;
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texture_view->view = view;
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texture_view->swiz_x = 0;
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texture_view->swiz_y = 1;
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texture_view->swiz_z = 2;
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texture_view->swiz_w = 3;
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texture->views.push_back(std::move(texture_view));
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}
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return texture;
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}
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@@ -537,6 +509,12 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
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swiz_component_map[(swizzle >> 9) & 0x7],
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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if (texture->format == VK_FORMAT_D24_UNORM_S8_UINT) {
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// This applies to any depth/stencil format, but we only use D24S8.
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view_info.subresourceRange.aspectMask =
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VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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VkImageView view;
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auto status = vkCreateImageView(*device_, &view_info, nullptr, &view);
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CheckResult(status, "vkCreateImageView");
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