[Vulkan] Update the loader to SDK 1.0.68.0

This commit is contained in:
DrChat
2018-02-15 11:14:47 -06:00
parent ec501a32c6
commit abd21e5034
15 changed files with 7919 additions and 1731 deletions

View File

@@ -1,8 +1,8 @@
/*
*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (c) 2015-2018 The Khronos Group Inc.
* Copyright (c) 2015-2018 Valve Corporation
* Copyright (c) 2015-2018 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
*
* Author: Ian Elliot <ian@lunarg.com>
* Author: Jon Ashburn <jon@lunarg.com>
* Author: Lenny Komow <lenny@lunarg.com>
*
*/
#pragma once
@@ -70,6 +71,7 @@
#define LAYERS_SOURCE_PATH NULL
#endif
#define LAYERS_PATH_ENV "VK_LAYER_PATH"
#define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS"
#define RELATIVE_VK_DRIVERS_INFO VULKAN_DIR VULKAN_ICDCONF_DIR
#define RELATIVE_VK_ELAYERS_INFO VULKAN_DIR VULKAN_ELAYERCONF_DIR
@@ -116,13 +118,11 @@ static inline const char *loader_platform_get_proc_address_error(const char *nam
// Threads:
typedef pthread_t loader_platform_thread;
#define THREAD_LOCAL_DECL __thread
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) pthread_once_t var = PTHREAD_ONCE_INIT;
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) pthread_once_t var;
static inline void loader_platform_thread_once(pthread_once_t *ctl, void (*func)(void)) {
assert(func != NULL);
assert(ctl != NULL);
pthread_once(ctl, func);
}
// The once init functionality is not used on Linux
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
// Thread IDs:
typedef pthread_t loader_platform_thread_id;
@@ -182,11 +182,38 @@ static inline void loader_platform_thread_cond_broadcast(loader_platform_thread_
#define LAYERS_SOURCE_PATH NULL
#endif
#define LAYERS_PATH_ENV "VK_LAYER_PATH"
#define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS"
#define RELATIVE_VK_DRIVERS_INFO ""
#define RELATIVE_VK_ELAYERS_INFO ""
#define RELATIVE_VK_ILAYERS_INFO ""
#define PRINTF_SIZE_T_SPECIFIER "%Iu"
#if defined(_WIN32)
// Get the key for the plug n play driver registry
// The string returned by this function should NOT be freed
static inline const char *LoaderPnpDriverRegistry() {
BOOL is_wow;
IsWow64Process(GetCurrentProcess(), &is_wow);
return is_wow ? (API_NAME "DriverNameWow") : (API_NAME "DriverName");
}
// Get the key for the plug 'n play explicit layer registry
// The string returned by this function should NOT be freed
static inline const char *LoaderPnpELayerRegistry() {
BOOL is_wow;
IsWow64Process(GetCurrentProcess(), &is_wow);
return is_wow ? (API_NAME "ExplicitLayersWow") : (API_NAME "ExplicitLayers");
}
// Get the key for the plug 'n play implicit layer registry
// The string returned by this function should NOT be freed
static inline const char *LoaderPnpILayerRegistry() {
BOOL is_wow;
IsWow64Process(GetCurrentProcess(), &is_wow);
return is_wow ? (API_NAME "ImplicitLayersWow") : (API_NAME "ImplicitLayers");
}
#endif
// File IO
static bool loader_platform_file_exists(const char *path) {
if ((_access(path, 0)) == -1)
@@ -254,7 +281,7 @@ static loader_platform_dl_handle loader_platform_open_library(const char *lib_pa
}
static char *loader_platform_open_library_error(const char *libPath) {
static char errorMsg[164];
(void)snprintf(errorMsg, 163, "Failed to open dynamic library \"%s\" with error %d", libPath, GetLastError());
(void)snprintf(errorMsg, 163, "Failed to open dynamic library \"%s\" with error %lu", libPath, GetLastError());
return errorMsg;
}
static void loader_platform_close_library(loader_platform_dl_handle library) { FreeLibrary(library); }
@@ -272,19 +299,29 @@ static char *loader_platform_get_proc_address_error(const char *name) {
// Threads:
typedef HANDLE loader_platform_thread;
#define THREAD_LOCAL_DECL __declspec(thread)
// The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
// resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
// ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
#if defined(LOADER_DYNAMIC_LIB)
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
#else
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
void (*func)(void) = (void (*)(void))Parameter;
func();
return TRUE;
}
static void loader_platform_thread_once(void *ctl, void (*func)(void)) {
static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
assert(func != NULL);
assert(ctl != NULL);
InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, func, NULL);
}
#endif
// Thread IDs:
typedef DWORD loader_platform_thread_id;