[GPU] Add anisotropic filtering override
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@@ -70,3 +70,15 @@ DEFINE_int32(
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"Set to higher number than query_occlusion_sample_lower_threshold. This "
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"value is ignored if query_occlusion_sample_lower_threshold is set to -1.",
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"GPU");
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DEFINE_int32(anisotropic_override, -1,
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"Level of anisotropic filtering enforced on all texture fetch "
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"instructions.\n"
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" -1 = No override\n"
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" 0 = Disable anisotropic filtering\n"
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" 1 = Force 1x anisotropic filtering\n"
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" 2 = Force 2x anisotropic filtering\n"
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" 3 = Force 4x anisotropic filtering\n"
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" 4 = Force 8x anisotropic filtering\n"
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" 5 = Force 16x anisotropic filtering",
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"GPU");
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