[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar

This commit is contained in:
Triang3l
2020-04-09 00:00:11 +03:00
parent c51cba080b
commit acb3778819
10 changed files with 523 additions and 51 deletions

View File

@@ -256,8 +256,8 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(bool primitive_two_faced);
void UpdateSystemConstantValues(
bool shared_memory_is_uav, bool primitive_two_faced,
uint32_t line_loop_closing_index, Endian index_endian,
bool adaptive_tessellation, bool early_z, uint32_t color_mask,
uint32_t line_loop_closing_index, Endian index_endian, bool early_z,
uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader,