[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
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@@ -5,8 +5,6 @@ struct XeHSConstantDataOutput {
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float inside : SV_InsideTessFactor;
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};
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struct XeAdaptiveHSControlPointOutput {};
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XeHSConstantDataOutput XePatchConstant(
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InputPatch<XeHSControlPointInput, 3> xe_input_patch) {
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XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
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@@ -56,8 +54,8 @@ XeHSConstantDataOutput XePatchConstant(
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[outputtopology("triangle_cw")]
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[outputcontrolpoints(3)]
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[patchconstantfunc("XePatchConstant")]
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XeAdaptiveHSControlPointOutput main(
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XeHSAdaptiveControlPointOutput main(
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InputPatch<XeHSControlPointInput, 3> xe_input_patch) {
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XeAdaptiveHSControlPointOutput output;
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XeHSAdaptiveControlPointOutput output;
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return output;
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}
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