Fixing misuse of std::chrono.

This commit is contained in:
Ben Vanik
2015-08-18 10:18:30 -07:00
parent 2820ff85e5
commit ad090a40eb
7 changed files with 7 additions and 8 deletions

View File

@@ -409,7 +409,7 @@ void XThread::Execute() {
// All threads get a mandatory sleep. This is to deal with some buggy
// games that are assuming the 360 is so slow to create threads that they
// have time to initialize shared structures AFTER CreateThread (RR).
xe::threading::Sleep(std::chrono::milliseconds::duration(100));
xe::threading::Sleep(std::chrono::milliseconds(100));
int exit_code = 0;