Fixing misuse of std::chrono.
This commit is contained in:
@@ -409,7 +409,7 @@ void XThread::Execute() {
|
||||
// All threads get a mandatory sleep. This is to deal with some buggy
|
||||
// games that are assuming the 360 is so slow to create threads that they
|
||||
// have time to initialize shared structures AFTER CreateThread (RR).
|
||||
xe::threading::Sleep(std::chrono::milliseconds::duration(100));
|
||||
xe::threading::Sleep(std::chrono::milliseconds(100));
|
||||
|
||||
int exit_code = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user