[D3D12] Shared memory - heap creation
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@@ -15,6 +15,7 @@
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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#include "xenia/gpu/d3d12/pipeline_cache.h"
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#include "xenia/gpu/d3d12/shared_memory.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/ui/d3d12/command_list.h"
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@@ -65,7 +66,8 @@ class D3D12CommandProcessor : public CommandProcessor {
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std::unique_ptr<ui::d3d12::CommandList>
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command_lists_[ui::d3d12::D3D12Context::kQueuedFrames] = {};
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std::unique_ptr<PipelineCache> pipeline_cache_;
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std::unique_ptr<SharedMemory> shared_memory_ = nullptr;
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std::unique_ptr<PipelineCache> pipeline_cache_ = nullptr;
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uint32_t current_queue_frame_ = UINT32_MAX;
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};
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