[D3D12] Shared memory - heap creation

This commit is contained in:
Triang3l
2018-07-25 00:47:02 +03:00
parent 82f2abed0d
commit ae1196f29d
4 changed files with 198 additions and 1 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D12_SHARED_MEMORY_H_
#define XENIA_GPU_D3D12_SHARED_MEMORY_H_
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/d3d12_context.h"
namespace xe {
namespace gpu {
namespace d3d12 {
// Manages memory for unconverted textures, resolve targets, vertex and index
// buffers that can be accessed from shaders with Xenon physical addresses, with
// 4 KB granularity.
class SharedMemory {
public:
SharedMemory(ui::d3d12::D3D12Context* context);
~SharedMemory();
bool Initialize();
void Shutdown();
// Ensures the backing memory for the address range is present in the tiled
// buffer, allocating if needed. If couldn't allocate, false is returned -
// it's unsafe to use this portion (on tiled resources tier 1 at least).
bool EnsureRangeAllocated(uint32_t start, uint32_t length);
private:
ui::d3d12::D3D12Context* context_ = nullptr;
// The 512 MB tiled buffer.
static constexpr uint32_t kBufferSizeLog2 = 29;
static constexpr uint32_t kBufferSize = 1 << kBufferSizeLog2;
static constexpr uint32_t kAddressMask = kBufferSize - 1;
ID3D12Resource* buffer_ = nullptr;
D3D12_RESOURCE_STATES buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
// D3D resource tiles are 64 KB in size.
static constexpr uint32_t kTileSizeLog2 = 16;
static constexpr uint32_t kTileSize = 1 << kTileSizeLog2;
// Heaps are 4 MB, so not too many of them are allocated.
static constexpr uint32_t kHeapSizeLog2 = 22;
static constexpr uint32_t kHeapSize = 1 << kHeapSizeLog2;
// Resident portions of the tiled buffer.
ID3D12Heap* heaps_[kBufferSize >> kHeapSizeLog2] = {};
// Log2 of system page size.
uint32_t page_size_log2_;
// Bit vector containing whether physical memory system pages are up to date.
std::vector<uint64_t> pages_in_sync_;
};
} // namespace d3d12
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D12_SHARED_MEMORY_H_