[DXBC] Fast mul path only for fully identical components because neg is post-abs
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@@ -212,19 +212,18 @@ struct InstructionOperand {
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return false;
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}
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// Returns which components of two operands are identical, so that
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// multiplication of them would result in pow2 with + sign, including in case
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// they're zero (because -0 * |-0|, or -0 * +0, is -0), for providing a fast
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// path in emulation of the Shader Model 3 +-0 * x = +0 multiplication
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// behavior (disregarding component_count for simplicity of usage with
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// GetComponent, treating the rightmost component as replicated).
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uint32_t GetIdenticalMultiplicandComponents(
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const InstructionOperand& other) const {
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// Returns which components of two operands will always be bitwise equal
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// (disregarding component_count for simplicity of usage with GetComponent,
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// treating the rightmost component as replicated). This, strictly with all
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// conditions, must be used when emulating Shader Model 3 +-0 * x = +0
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// multiplication behavior with IEEE-compliant multiplication (because
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// -0 * |-0|, or -0 * +0, is -0, while the result must be +0).
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uint32_t GetIdenticalComponents(const InstructionOperand& other) const {
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if (storage_source != other.storage_source ||
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storage_index != other.storage_index ||
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storage_addressing_mode != other.storage_addressing_mode ||
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is_absolute_value != other.is_absolute_value ||
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(!is_absolute_value && is_negated != other.is_negated)) {
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is_negated != other.is_negated ||
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is_absolute_value != other.is_absolute_value) {
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return 0;
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}
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uint32_t identical_components = 0;
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@@ -234,15 +233,6 @@ struct InstructionOperand {
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}
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return identical_components;
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}
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// Returns which components of two operands will always be bitwise equal
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// (disregarding component_count for simplicity of usage with GetComponent,
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// treating the rightmost component as replicated).
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uint32_t GetIdenticalComponents(const InstructionOperand& other) const {
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if (is_negated != other.is_negated) {
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return 0;
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}
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return GetIdenticalMultiplicandComponents(other);
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}
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};
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struct ParsedExecInstruction {
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