[D3D12] Pipeline cache
This commit is contained in:
@@ -28,6 +28,10 @@ class D3D12Shader : public Shader {
|
||||
const uint8_t* GetDXBC() const;
|
||||
size_t GetDXBCSize() const;
|
||||
|
||||
// TODO(Triang3l): Real texture counts.
|
||||
uint32_t GetTextureSRVCount() const { return 0; }
|
||||
uint32_t GetSamplerCount() const { return 0; }
|
||||
|
||||
private:
|
||||
ID3DBlob* blob_ = nullptr;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user