Textures part 1: uploading.
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@@ -63,8 +63,30 @@ private:
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int BindShaders();
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int PrepareFetchers();
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int PrepareVertexBuffer(Shader::vtx_buffer_desc_t& desc);
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int PrepareTextureFetcher(
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int fetch_slot, xenos::xe_gpu_texture_fetch_t* fetch);
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int PrepareTextureFetcher(xenos::XE_GPU_SHADER_TYPE shader_type,
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Shader::tex_buffer_desc_t& desc);
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typedef struct {
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DXGI_FORMAT format;
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uint32_t block_width;
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uint32_t block_height;
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} TextureInfo;
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TextureInfo GetTextureInfo(xenos::xe_gpu_texture_fetch_t& fetch);
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int FetchTexture1D(Shader::tex_buffer_desc_t& desc,
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xenos::xe_gpu_texture_fetch_t& fetch,
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TextureInfo& info,
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ID3D11Resource** out_texture);
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int FetchTexture2D(Shader::tex_buffer_desc_t& desc,
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xenos::xe_gpu_texture_fetch_t& fetch,
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TextureInfo& info,
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ID3D11Resource** out_texture);
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int FetchTexture3D(Shader::tex_buffer_desc_t& desc,
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xenos::xe_gpu_texture_fetch_t& fetch,
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TextureInfo& info,
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ID3D11Resource** out_texture);
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int FetchTextureCube(Shader::tex_buffer_desc_t& desc,
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xenos::xe_gpu_texture_fetch_t& fetch,
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TextureInfo& info,
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ID3D11Resource** out_texture);
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int PrepareIndexBuffer(
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness);
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