[Xam/Avatar] - Allow avatar initialization

- Let user allow avatar initialization
- fixes games that require it to access gameplay e.g.) A Kingdom for Keflings
This commit is contained in:
The-Little-Wolf
2025-09-23 14:47:20 -07:00
committed by Radosław Gliński
parent bb740af7f9
commit af7d7fd951
3 changed files with 14 additions and 9 deletions

View File

@@ -19,7 +19,7 @@
#include "xenia/ui/windowed_app_context.h"
#include "xenia/xbox.h"
DEFINE_bool(Allow_nui_initialization, false,
DEFINE_bool(allow_nui_initialization, false,
"Enable NUI initialization\n"
" Only set true when testing kinect games. Certain games may\n"
" require avatar implementation.",
@@ -73,8 +73,8 @@ dword_result_t XamNuiGetDeviceStatus_entry(
*/
status_ptr.Zero();
status_ptr->status = cvars::Allow_nui_initialization;
return cvars::Allow_nui_initialization ? X_ERROR_SUCCESS : 0xC0050006;
status_ptr->status = cvars::allow_nui_initialization;
return cvars::allow_nui_initialization ? X_ERROR_SUCCESS : 0xC0050006;
}
DECLARE_XAM_EXPORT1(XamNuiGetDeviceStatus, kNone, kStub);
@@ -197,7 +197,7 @@ dword_result_t XamNuiIsDeviceReady_entry() {
- 0x0004
- 0x0040
*/
uint16_t device_state = cvars::Allow_nui_initialization ? 1 : 0;
uint16_t device_state = cvars::allow_nui_initialization ? 1 : 0;
return device_state >> 1 & 1;
}
DECLARE_XAM_EXPORT1(XamNuiIsDeviceReady, kNone, kImplemented);