SPIR-V: Clear shader interface IDs between invocations.
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@@ -514,6 +514,8 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
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// Cleanup builder.
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builder_.reset();
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interface_ids_.clear();
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// Copy bytes out.
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// TODO(benvanik): avoid copy?
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std::vector<uint8_t> spirv_bytes;
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