GPU: Make 1D textures into 2D ones.

This commit is contained in:
gibbed
2017-08-08 17:58:11 -05:00
parent 1570dcd24c
commit b14dc3351c
4 changed files with 5 additions and 61 deletions

View File

@@ -34,7 +34,9 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
info.width = info.height = info.depth = 0;
switch (info.dimension) {
case Dimension::k1D:
info.dimension = Dimension::k2D;
info.width = fetch.size_1d.width;
info.height = 1;
break;
case Dimension::k2D:
info.width = fetch.size_2d.width;
@@ -65,7 +67,7 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
// Must be called here when we know the format.
switch (info.dimension) {
case Dimension::k1D: {
info.CalculateTextureSizes1D(fetch.size_1d.width + 1);
assert_always();
} break;
case Dimension::k2D: {
info.CalculateTextureSizes2D(fetch.size_2d.width + 1,
@@ -112,36 +114,6 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
return true;
}
void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
// ?
size_1d.logical_width = width;
auto format = format_info();
uint32_t block_width =
xe::round_up(size_1d.logical_width, format->block_width) /
format->block_width;
uint32_t tile_width = xe::round_up(block_width, 32) / 32;
size_1d.block_width = tile_width * 32;
uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
// Each row must be a multiple of 256 in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = tile_width * 32 * format->block_width;
}
size_1d.input_width = texel_width;
size_1d.input_pitch = byte_pitch;
input_length = size_1d.input_pitch;
}
void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
size_2d.logical_width = width;
size_2d.logical_height = height;