GPU: Make 1D textures into 2D ones.
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@@ -139,8 +139,6 @@ class TextureCache {
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void FlushPendingCommands(VkCommandBuffer command_buffer,
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VkFence completion_fence);
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bool ConvertTexture1D(uint8_t* dest, VkBufferImageCopy* copy_region,
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const TextureInfo& src);
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bool ConvertTexture2D(uint8_t* dest, VkBufferImageCopy* copy_region,
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const TextureInfo& src);
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bool ConvertTextureCube(uint8_t* dest, VkBufferImageCopy* copy_region,
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