Moving imgui input to a shared place.

This commit is contained in:
Ben Vanik
2015-11-07 12:42:44 -08:00
parent 1d9f73ad13
commit b26f4a5719
6 changed files with 76 additions and 234 deletions

View File

@@ -2238,6 +2238,7 @@ int trace_viewer_main(const std::vector<std::wstring>& args) {
auto graphics_system = emulator->graphics_system();
imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window.get());
imgui_drawer_->SetupDefaultInput();
TracePlayer player(loop.get(), graphics_system);
if (!player.Open(abs_path)) {
@@ -2246,48 +2247,10 @@ int trace_viewer_main(const std::vector<std::wstring>& args) {
}
window->on_key_char.AddListener([graphics_system](xe::ui::KeyEvent* e) {
auto& io = ImGui::GetIO();
if (e->key_code() > 0 && e->key_code() < 0x10000) {
if (e->key_code() == 0x74 /* VK_F5 */) {
graphics_system->ClearCaches();
} else {
io.AddInputCharacter(e->key_code());
}
if (e->key_code() == 0x74 /* VK_F5 */) {
graphics_system->ClearCaches();
e->set_handled(true);
}
e->set_handled(true);
});
window->on_mouse_down.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
switch (e->button()) {
case xe::ui::MouseEvent::Button::kLeft:
io.MouseDown[0] = true;
break;
case xe::ui::MouseEvent::Button::kRight:
io.MouseDown[1] = true;
break;
}
});
window->on_mouse_move.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
});
window->on_mouse_up.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
switch (e->button()) {
case xe::ui::MouseEvent::Button::kLeft:
io.MouseDown[0] = false;
break;
case xe::ui::MouseEvent::Button::kRight:
io.MouseDown[1] = false;
break;
}
});
window->on_mouse_wheel.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
io.MouseWheel += float(e->dy() / 120.0f);
});
window->on_painting.AddListener([&](xe::ui::UIEvent* e) {