Moving imgui input to a shared place.

This commit is contained in:
Ben Vanik
2015-11-07 12:42:44 -08:00
parent 1d9f73ad13
commit b26f4a5719
6 changed files with 76 additions and 234 deletions

View File

@@ -67,76 +67,12 @@ int hid_demo_main(const std::vector<std::wstring>& args) {
// Initialize the ImGui renderer we'll use.
imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window.get());
imgui_drawer_->SetupDefaultInput();
// Initialize input system and all drivers.
input_system_ = xe::hid::InputSystem::Create(window.get());
});
window->on_key_char.AddListener([](xe::ui::KeyEvent* e) {
auto& io = ImGui::GetIO();
if (e->key_code() > 0 && e->key_code() < 0x10000) {
io.AddInputCharacter(e->key_code());
}
e->set_handled(true);
});
window->on_key_down.AddListener([](xe::ui::KeyEvent* e) {
auto& io = ImGui::GetIO();
io.KeysDown[e->key_code()] = true;
switch (e->key_code()) {
case 16: {
io.KeyShift = true;
} break;
case 17: {
io.KeyCtrl = true;
} break;
}
});
window->on_key_up.AddListener([](xe::ui::KeyEvent* e) {
auto& io = ImGui::GetIO();
io.KeysDown[e->key_code()] = false;
switch (e->key_code()) {
case 16: {
io.KeyShift = false;
} break;
case 17: {
io.KeyCtrl = false;
} break;
}
});
window->on_mouse_down.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
switch (e->button()) {
case xe::ui::MouseEvent::Button::kLeft: {
io.MouseDown[0] = true;
} break;
case xe::ui::MouseEvent::Button::kRight: {
io.MouseDown[1] = true;
} break;
}
});
window->on_mouse_move.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
});
window->on_mouse_up.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
switch (e->button()) {
case xe::ui::MouseEvent::Button::kLeft: {
io.MouseDown[0] = false;
} break;
case xe::ui::MouseEvent::Button::kRight: {
io.MouseDown[1] = false;
} break;
}
});
window->on_mouse_wheel.AddListener([](xe::ui::MouseEvent* e) {
auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e->x()), float(e->y()));
io.MouseWheel += float(e->dy() / 120.0f);
});
window->on_painting.AddListener([&](xe::ui::UIEvent* e) {
auto& io = ImGui::GetIO();
auto current_tick_count = Clock::QueryHostTickCount();