Moving imgui input to a shared place.
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@@ -196,5 +196,72 @@ void ImGuiDrawer::RenderDrawLists(ImDrawData* data) {
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drawer->End();
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}
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void ImGuiDrawer::SetupDefaultInput() {
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window_->on_key_char.AddListener([](xe::ui::KeyEvent* e) {
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auto& io = ImGui::GetIO();
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if (e->key_code() > 0 && e->key_code() < 0x10000) {
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io.AddInputCharacter(e->key_code());
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e->set_handled(true);
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}
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});
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window_->on_key_down.AddListener([](xe::ui::KeyEvent* e) {
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auto& io = ImGui::GetIO();
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io.KeysDown[e->key_code()] = true;
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switch (e->key_code()) {
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case 16: {
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io.KeyShift = true;
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} break;
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case 17: {
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io.KeyCtrl = true;
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} break;
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}
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});
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window_->on_key_up.AddListener([](xe::ui::KeyEvent* e) {
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auto& io = ImGui::GetIO();
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io.KeysDown[e->key_code()] = false;
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switch (e->key_code()) {
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case 16: {
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io.KeyShift = false;
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} break;
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case 17: {
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io.KeyCtrl = false;
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} break;
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}
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});
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window_->on_mouse_down.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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switch (e->button()) {
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case xe::ui::MouseEvent::Button::kLeft: {
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io.MouseDown[0] = true;
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} break;
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case xe::ui::MouseEvent::Button::kRight: {
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io.MouseDown[1] = true;
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} break;
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}
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});
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window_->on_mouse_move.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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});
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window_->on_mouse_up.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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switch (e->button()) {
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case xe::ui::MouseEvent::Button::kLeft: {
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io.MouseDown[0] = false;
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} break;
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case xe::ui::MouseEvent::Button::kRight: {
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io.MouseDown[1] = false;
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} break;
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}
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});
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window_->on_mouse_wheel.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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io.MouseWheel += float(e->dy() / 120.0f);
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});
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}
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} // namespace ui
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} // namespace xe
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