[SPIR-V] Some initial bits of the translator

This commit is contained in:
Triang3l
2020-10-11 20:22:15 +03:00
parent 3a308dedb3
commit b3339d7e46
3 changed files with 261 additions and 3 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SPIRV_SHADER_TRANSLATOR_H_
#define XENIA_GPU_SPIRV_SHADER_TRANSLATOR_H_
#include <cstdint>
#include <memory>
#include <vector>
#include "third_party/glslang/SPIRV/SpvBuilder.h"
#include "xenia/gpu/shader_translator.h"
namespace xe {
namespace gpu {
class SpirvShaderTranslator : public ShaderTranslator {
public:
SpirvShaderTranslator(bool supports_clip_distance = true,
bool supports_cull_distance = true);
protected:
void Reset() override;
void StartTranslation() override;
std::vector<uint8_t> CompleteTranslation() override;
private:
// TODO(Triang3l): Depth-only pixel shader.
bool IsSpirvVertexOrTessEvalShader() const { return is_vertex_shader(); }
bool IsSpirvVertexShader() const {
return IsSpirvVertexOrTessEvalShader() &&
host_vertex_shader_type() == Shader::HostVertexShaderType::kVertex;
}
bool IsSpirvTessEvalShader() const {
return IsSpirvVertexOrTessEvalShader() &&
host_vertex_shader_type() != Shader::HostVertexShaderType::kVertex;
}
bool IsSpirvFragmentShader() const { return is_pixel_shader(); }
void StartVertexOrTessEvalShaderBeforeMain();
void CompleteVertexOrTessEvalShaderInMain();
bool supports_clip_distance_;
bool supports_cull_distance_;
std::unique_ptr<spv::Builder> builder_;
spv::Id ext_inst_glsl_std_450_;
spv::Id type_void_;
spv::Id type_float_;
spv::Id type_float2_;
spv::Id type_float3_;
spv::Id type_float4_;
spv::Id type_int_;
spv::Id type_uint_;
spv::Id input_vertex_index_;
spv::Id input_primitive_id_;
enum OutputPerVertexMember : unsigned int {
kOutputPerVertexMemberPosition,
kOutputPerVertexMemberPointSize,
kOutputPerVertexMemberClipDistance,
kOutputPerVertexMemberCullDistance,
kOutputPerVertexMemberCount,
};
spv::Id output_per_vertex_;
spv::Id function_main_;
spv::Id var_main_registers_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SPIRV_SHADER_TRANSLATOR_H_