[Vulkan v2] Upload buffer chain, immediate drawer without textures

This commit is contained in:
Triang3l
2019-08-26 22:57:14 +03:00
parent e9802a9f3b
commit b3382f3de1
12 changed files with 778 additions and 31 deletions

View File

@@ -9,8 +9,9 @@ struct XePixelShaderInput {
float4 main(XePixelShaderInput input) : SV_Target {
float4 output = input.color;
if (!xe_restrict_texture_samples || input.texcoord.x <= 1.0) {
output *= xe_immediate_texture.Sample(xe_immediate_sampler, input.texcoord);
if (!xe_restrict_texture_samples || input.texcoord.x <= 1.0f) {
output *= xe_immediate_texture.SampleLevel(xe_immediate_sampler,
input.texcoord, 0.0f);
}
return output;
}