Basic cubemap support, though the sampling code is wrong.

This commit is contained in:
Ben Vanik
2015-03-22 19:15:22 -07:00
parent 7677d6ea9f
commit b392afbfae
8 changed files with 265 additions and 19 deletions

View File

@@ -34,6 +34,7 @@ class GL4Shader : public Shader {
protected:
std::string GetHeader();
std::string GetFooter();
bool PrepareVertexArrayObject();
bool CompileProgram(std::string source);