Basic cubemap support, though the sampling code is wrong.
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@@ -85,7 +85,7 @@ class GL4ShaderTranslator {
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bool TranslateALU_DOT4v(const ucode::instr_alu_t& alu);
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bool TranslateALU_DOT3v(const ucode::instr_alu_t& alu);
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bool TranslateALU_DOT2ADDv(const ucode::instr_alu_t& alu);
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// CUBEv
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bool TranslateALU_CUBEv(const ucode::instr_alu_t& alu);
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bool TranslateALU_MAX4v(const ucode::instr_alu_t& alu);
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bool TranslateALU_PRED_SETXX_PUSHv(const ucode::instr_alu_t& alu,
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const char* op);
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