Basic cubemap support, though the sampling code is wrong.
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@@ -91,6 +91,7 @@ class TextureCache {
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void EvictTexture(TextureEntry* entry);
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bool UploadTexture2D(GLuint texture, const TextureInfo& texture_info);
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bool UploadTextureCube(GLuint texture, const TextureInfo& texture_info);
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Memory* memory_;
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CircularBuffer* scratch_buffer_;
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