Basic cubemap support, though the sampling code is wrong.

This commit is contained in:
Ben Vanik
2015-03-22 19:15:22 -07:00
parent 7677d6ea9f
commit b392afbfae
8 changed files with 265 additions and 19 deletions

View File

@@ -91,6 +91,7 @@ class TextureCache {
void EvictTexture(TextureEntry* entry);
bool UploadTexture2D(GLuint texture, const TextureInfo& texture_info);
bool UploadTextureCube(GLuint texture, const TextureInfo& texture_info);
Memory* memory_;
CircularBuffer* scratch_buffer_;