Basic cubemap support, though the sampling code is wrong.

This commit is contained in:
Ben Vanik
2015-03-22 19:15:22 -07:00
parent 7677d6ea9f
commit b392afbfae
8 changed files with 265 additions and 19 deletions

View File

@@ -121,11 +121,15 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
info.height = fetch.size_2d.height;
break;
case Dimension::k3D:
case Dimension::kCube:
info.width = fetch.size_3d.width;
info.height = fetch.size_3d.height;
info.depth = fetch.size_3d.depth;
break;
case Dimension::kCube:
info.width = fetch.size_stack.width;
info.height = fetch.size_stack.height;
info.depth = fetch.size_stack.depth;
break;
}
info.format_info = FormatInfo::Get(fetch.format);
info.endianness = static_cast<Endian>(fetch.endianness);
@@ -152,8 +156,8 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
// TODO(benvanik): calculate size.
return false;
case Dimension::kCube:
// TODO(benvanik): calculate size.
return false;
info.CalculateTextureSizesCube(fetch);
break;
}
return true;
@@ -208,6 +212,49 @@ void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) {
output_length = size_2d.output_pitch * block_height;
}
void TextureInfo::CalculateTextureSizesCube(const xe_gpu_texture_fetch_t& fetch) {
assert_true(fetch.size_stack.depth + 1 == 6);
size_cube.logical_width = 1 + fetch.size_stack.width;
size_cube.logical_height = 1 + fetch.size_stack.height;
// w/h in blocks must be a multiple of block size.
uint32_t block_width =
poly::round_up(size_cube.logical_width, format_info->block_width) /
format_info->block_width;
uint32_t block_height =
poly::round_up(size_cube.logical_height, format_info->block_height) /
format_info->block_height;
// Tiles are 32x32 blocks. All textures must be multiples of tile dimensions.
uint32_t tile_width = uint32_t(std::ceilf(block_width / 32.0f));
uint32_t tile_height = uint32_t(std::ceilf(block_height / 32.0f));
size_cube.block_width = tile_width * 32;
size_cube.block_height = tile_height * 32;
uint32_t bytes_per_block = format_info->block_width *
format_info->block_height *
format_info->bits_per_pixel / 8;
uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
if (!is_tiled) {
// Each row must be a multiple of 256 in linear textures.
byte_pitch = poly::round_up(byte_pitch, 256);
}
size_cube.input_width = tile_width * 32 * format_info->block_width;
size_cube.input_height = tile_height * 32 * format_info->block_height;
size_cube.output_width = block_width * format_info->block_width;
size_cube.output_height = block_height * format_info->block_height;
size_cube.input_pitch = byte_pitch;
size_cube.output_pitch = block_width * bytes_per_block;
size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height;
input_length = size_cube.input_face_length * 6;
size_cube.output_face_length = size_cube.output_pitch * block_height;
output_length = size_cube.output_face_length * 6;
}
void TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
uint32_t* out_offset_x,
uint32_t* out_offset_y) {