[Vulkan] Merge texture and sampler descriptors into a single descriptor set

Put all descriptors used by translated shaders in up to 4 descriptor sets, which is the minimum required, and the most common on Android, `maxBoundDescriptorSets` device limit value
This commit is contained in:
Triang3l
2022-07-09 17:10:28 +03:00
parent ff35a4b3a1
commit b3edc56576
9 changed files with 782 additions and 553 deletions

View File

@@ -49,6 +49,24 @@ namespace shaders {
#include "xenia/gpu/shaders/bytecode/vulkan_spirv/fullscreen_cw_vs.h"
} // namespace shaders
const VkDescriptorPoolSize
VulkanCommandProcessor::kDescriptorPoolSizeUniformBuffer = {
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
SpirvShaderTranslator::kConstantBufferCount*
kLinkedTypeDescriptorPoolSetCount};
const VkDescriptorPoolSize
VulkanCommandProcessor::kDescriptorPoolSizeStorageBuffer = {
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, kLinkedTypeDescriptorPoolSetCount};
// 2x descriptors for texture images because of unsigned and signed bindings.
const VkDescriptorPoolSize
VulkanCommandProcessor::kDescriptorPoolSizeTextures[2] = {
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
2 * kLinkedTypeDescriptorPoolSetCount},
{VK_DESCRIPTOR_TYPE_SAMPLER, kLinkedTypeDescriptorPoolSetCount},
};
// No specific reason for 32768 descriptors, just the "too much" amount from
// Direct3D 12 PIX warnings. 2x descriptors for textures because of unsigned and
// signed bindings.
@@ -59,20 +77,19 @@ VulkanCommandProcessor::VulkanCommandProcessor(
transient_descriptor_allocator_uniform_buffer_(
*static_cast<const ui::vulkan::VulkanProvider*>(
graphics_system->provider()),
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
SpirvShaderTranslator::kConstantBufferCount * 32768, 32768),
&kDescriptorPoolSizeUniformBuffer, 1,
kLinkedTypeDescriptorPoolSetCount),
transient_descriptor_allocator_storage_buffer_(
*static_cast<const ui::vulkan::VulkanProvider*>(
graphics_system->provider()),
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 32768, 32768),
transient_descriptor_allocator_sampled_image_(
&kDescriptorPoolSizeStorageBuffer, 1,
kLinkedTypeDescriptorPoolSetCount),
transient_descriptor_allocator_textures_(
*static_cast<const ui::vulkan::VulkanProvider*>(
graphics_system->provider()),
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 2 * 32768, 32768),
transient_descriptor_allocator_sampler_(
*static_cast<const ui::vulkan::VulkanProvider*>(
graphics_system->provider()),
VK_DESCRIPTOR_TYPE_SAMPLER, 32768, 32768) {}
kDescriptorPoolSizeTextures,
uint32_t(xe::countof(kDescriptorPoolSizeTextures)),
kLinkedTypeDescriptorPoolSetCount) {}
VulkanCommandProcessor::~VulkanCommandProcessor() = default;
@@ -1735,14 +1752,21 @@ VkDescriptorSet VulkanCommandProcessor::AllocateSingleTransientDescriptor(
const ui::vulkan::VulkanProvider& provider = GetVulkanProvider();
const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
VkDevice device = provider.device();
ui::vulkan::SingleTypeDescriptorSetAllocator&
transfer_descriptor_allocator =
transient_descriptor_layout ==
SingleTransientDescriptorLayout::kStorageBufferCompute
? transient_descriptor_allocator_storage_buffer_
: transient_descriptor_allocator_uniform_buffer_;
descriptor_set = transfer_descriptor_allocator.Allocate(
GetSingleTransientDescriptorLayout(transient_descriptor_layout), 1);
bool is_storage_buffer =
transient_descriptor_layout ==
SingleTransientDescriptorLayout::kStorageBufferCompute;
ui::vulkan::LinkedTypeDescriptorSetAllocator&
transient_descriptor_allocator =
is_storage_buffer ? transient_descriptor_allocator_storage_buffer_
: transient_descriptor_allocator_uniform_buffer_;
VkDescriptorPoolSize descriptor_count;
descriptor_count.type = is_storage_buffer
? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_count.descriptorCount = 1;
descriptor_set = transient_descriptor_allocator.Allocate(
GetSingleTransientDescriptorLayout(transient_descriptor_layout),
&descriptor_count, 1);
if (descriptor_set == VK_NULL_HANDLE) {
return VK_NULL_HANDLE;
}
@@ -1756,15 +1780,16 @@ VkDescriptorSet VulkanCommandProcessor::AllocateSingleTransientDescriptor(
}
VkDescriptorSetLayout VulkanCommandProcessor::GetTextureDescriptorSetLayout(
bool is_samplers, bool is_vertex, size_t binding_count) {
bool is_vertex, size_t texture_count, size_t sampler_count) {
size_t binding_count = texture_count + sampler_count;
if (!binding_count) {
return descriptor_set_layout_empty_;
}
TextureDescriptorSetLayoutKey texture_descriptor_set_layout_key;
texture_descriptor_set_layout_key.is_samplers = uint32_t(is_samplers);
texture_descriptor_set_layout_key.texture_count = uint32_t(texture_count);
texture_descriptor_set_layout_key.sampler_count = uint32_t(sampler_count);
texture_descriptor_set_layout_key.is_vertex = uint32_t(is_vertex);
texture_descriptor_set_layout_key.binding_count = uint32_t(binding_count);
auto it_existing =
descriptor_set_layouts_textures_.find(texture_descriptor_set_layout_key);
if (it_existing != descriptor_set_layouts_textures_.end()) {
@@ -1777,16 +1802,22 @@ VkDescriptorSetLayout VulkanCommandProcessor::GetTextureDescriptorSetLayout(
descriptor_set_layout_bindings_.clear();
descriptor_set_layout_bindings_.reserve(binding_count);
VkDescriptorType descriptor_type = is_samplers
? VK_DESCRIPTOR_TYPE_SAMPLER
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
VkShaderStageFlags stage_flags =
is_vertex ? guest_shader_vertex_stages_ : VK_SHADER_STAGE_FRAGMENT_BIT;
for (size_t i = 0; i < binding_count; ++i) {
for (size_t i = 0; i < texture_count; ++i) {
VkDescriptorSetLayoutBinding& descriptor_set_layout_binding =
descriptor_set_layout_bindings_.emplace_back();
descriptor_set_layout_binding.binding = uint32_t(i);
descriptor_set_layout_binding.descriptorType = descriptor_type;
descriptor_set_layout_binding.descriptorType =
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor_set_layout_binding.descriptorCount = 1;
descriptor_set_layout_binding.stageFlags = stage_flags;
}
for (size_t i = 0; i < sampler_count; ++i) {
VkDescriptorSetLayoutBinding& descriptor_set_layout_binding =
descriptor_set_layout_bindings_.emplace_back();
descriptor_set_layout_binding.binding = uint32_t(texture_count + i);
descriptor_set_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_set_layout_binding.descriptorCount = 1;
descriptor_set_layout_binding.stageFlags = stage_flags;
}
@@ -1826,40 +1857,24 @@ VulkanCommandProcessor::GetPipelineLayout(size_t texture_count_pixel,
}
}
VkDescriptorSetLayout descriptor_set_layout_textures_pixel =
GetTextureDescriptorSetLayout(false, false, texture_count_pixel);
if (descriptor_set_layout_textures_pixel == VK_NULL_HANDLE) {
XELOGE(
"Failed to obtain a Vulkan descriptor set layout for {} sampled images "
"for guest pixel shaders",
texture_count_pixel);
return nullptr;
}
VkDescriptorSetLayout descriptor_set_layout_samplers_pixel =
GetTextureDescriptorSetLayout(true, false, sampler_count_pixel);
if (descriptor_set_layout_samplers_pixel == VK_NULL_HANDLE) {
XELOGE(
"Failed to obtain a Vulkan descriptor set layout for {} samplers for "
"guest pixel shaders",
sampler_count_pixel);
return nullptr;
}
VkDescriptorSetLayout descriptor_set_layout_textures_vertex =
GetTextureDescriptorSetLayout(false, true, texture_count_vertex);
GetTextureDescriptorSetLayout(true, texture_count_vertex,
sampler_count_vertex);
if (descriptor_set_layout_textures_vertex == VK_NULL_HANDLE) {
XELOGE(
"Failed to obtain a Vulkan descriptor set layout for {} sampled images "
"for guest vertex shaders",
texture_count_vertex);
"and {} samplers for guest vertex shaders",
texture_count_vertex, sampler_count_vertex);
return nullptr;
}
VkDescriptorSetLayout descriptor_set_layout_samplers_vertex =
GetTextureDescriptorSetLayout(true, true, sampler_count_vertex);
if (descriptor_set_layout_samplers_vertex == VK_NULL_HANDLE) {
VkDescriptorSetLayout descriptor_set_layout_textures_pixel =
GetTextureDescriptorSetLayout(false, texture_count_pixel,
sampler_count_pixel);
if (descriptor_set_layout_textures_pixel == VK_NULL_HANDLE) {
XELOGE(
"Failed to obtain a Vulkan descriptor set layout for {} samplers for "
"guest vertex shaders",
sampler_count_vertex);
"Failed to obtain a Vulkan descriptor set layout for {} sampled images "
"and {} samplers for guest pixel shaders",
texture_count_pixel, sampler_count_pixel);
return nullptr;
}
@@ -1872,12 +1887,8 @@ VulkanCommandProcessor::GetPipelineLayout(size_t texture_count_pixel,
descriptor_set_layouts[SpirvShaderTranslator::kDescriptorSetConstants] =
descriptor_set_layout_constants_;
// Mutable layouts.
descriptor_set_layouts[SpirvShaderTranslator::kDescriptorSetSamplersVertex] =
descriptor_set_layout_samplers_vertex;
descriptor_set_layouts[SpirvShaderTranslator::kDescriptorSetTexturesVertex] =
descriptor_set_layout_textures_vertex;
descriptor_set_layouts[SpirvShaderTranslator::kDescriptorSetSamplersPixel] =
descriptor_set_layout_samplers_pixel;
descriptor_set_layouts[SpirvShaderTranslator::kDescriptorSetTexturesPixel] =
descriptor_set_layout_textures_pixel;
@@ -1908,9 +1919,7 @@ VulkanCommandProcessor::GetPipelineLayout(size_t texture_count_pixel,
std::piecewise_construct, std::forward_as_tuple(pipeline_layout_key),
std::forward_as_tuple(pipeline_layout,
descriptor_set_layout_textures_vertex,
descriptor_set_layout_samplers_vertex,
descriptor_set_layout_textures_pixel,
descriptor_set_layout_samplers_pixel));
descriptor_set_layout_textures_pixel));
// unordered_map insertion doesn't invalidate element references.
return &emplaced_pair.first->second;
}
@@ -2309,13 +2318,6 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
// set N if set layouts 0 through N are compatible).
uint32_t descriptor_sets_kept =
uint32_t(SpirvShaderTranslator::kDescriptorSetCount);
if (current_guest_graphics_pipeline_layout_
->descriptor_set_layout_samplers_vertex_ref() !=
pipeline_layout->descriptor_set_layout_samplers_vertex_ref()) {
descriptor_sets_kept = std::min(
descriptor_sets_kept,
uint32_t(SpirvShaderTranslator::kDescriptorSetSamplersVertex));
}
if (current_guest_graphics_pipeline_layout_
->descriptor_set_layout_textures_vertex_ref() !=
pipeline_layout->descriptor_set_layout_textures_vertex_ref()) {
@@ -2323,13 +2325,6 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
descriptor_sets_kept,
uint32_t(SpirvShaderTranslator::kDescriptorSetTexturesVertex));
}
if (current_guest_graphics_pipeline_layout_
->descriptor_set_layout_samplers_pixel_ref() !=
pipeline_layout->descriptor_set_layout_samplers_pixel_ref()) {
descriptor_sets_kept = std::min(
descriptor_sets_kept,
uint32_t(SpirvShaderTranslator::kDescriptorSetSamplersPixel));
}
if (current_guest_graphics_pipeline_layout_
->descriptor_set_layout_textures_pixel_ref() !=
pipeline_layout->descriptor_set_layout_textures_pixel_ref()) {
@@ -3063,8 +3058,7 @@ bool VulkanCommandProcessor::EndSubmission(bool is_swap) {
void VulkanCommandProcessor::ClearTransientDescriptorPools() {
texture_transient_descriptor_sets_free_.clear();
texture_transient_descriptor_sets_used_.clear();
transient_descriptor_allocator_sampler_.Reset();
transient_descriptor_allocator_sampled_image_.Reset();
transient_descriptor_allocator_textures_.Reset();
constants_transient_descriptors_free_.clear();
constants_transient_descriptors_used_.clear();
@@ -3719,9 +3713,7 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
}
// TODO(Triang3l): Reuse texture and sampler bindings if not changed.
current_graphics_descriptor_set_values_up_to_date_ &=
~((UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersVertex) |
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesVertex) |
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersPixel) |
~((UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesVertex) |
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesPixel));
// Make sure new descriptor sets are bound to the command buffer.
@@ -3731,39 +3723,21 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
// Fill the texture and sampler write image infos.
bool write_vertex_samplers =
sampler_count_vertex &&
!(current_graphics_descriptor_set_values_up_to_date_ &
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersVertex));
bool write_vertex_textures =
texture_count_vertex &&
(texture_count_vertex || sampler_count_vertex) &&
!(current_graphics_descriptor_set_values_up_to_date_ &
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesVertex));
bool write_pixel_samplers =
sampler_count_pixel &&
!(current_graphics_descriptor_set_values_up_to_date_ &
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersPixel));
bool write_pixel_textures =
texture_count_pixel &&
(texture_count_pixel || sampler_count_pixel) &&
!(current_graphics_descriptor_set_values_up_to_date_ &
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesPixel));
descriptor_write_image_info_.clear();
descriptor_write_image_info_.reserve(
(write_vertex_samplers ? sampler_count_vertex : 0) +
(write_vertex_textures ? texture_count_vertex : 0) +
(write_pixel_samplers ? sampler_count_pixel : 0) +
(write_pixel_textures ? texture_count_pixel : 0));
size_t vertex_sampler_image_info_offset = descriptor_write_image_info_.size();
if (write_vertex_samplers) {
for (const std::pair<VulkanTextureCache::SamplerParameters, VkSampler>&
sampler_pair : current_samplers_vertex_) {
VkDescriptorImageInfo& descriptor_image_info =
descriptor_write_image_info_.emplace_back();
descriptor_image_info.sampler = sampler_pair.second;
}
}
(write_vertex_textures ? texture_count_vertex + sampler_count_vertex
: 0) +
(write_pixel_textures ? texture_count_pixel + sampler_count_pixel : 0));
size_t vertex_texture_image_info_offset = descriptor_write_image_info_.size();
if (write_vertex_textures) {
if (write_vertex_textures && texture_count_vertex) {
for (const VulkanShader::TextureBinding& texture_binding :
textures_vertex) {
VkDescriptorImageInfo& descriptor_image_info =
@@ -3776,17 +3750,17 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
size_t pixel_sampler_image_info_offset = descriptor_write_image_info_.size();
if (write_pixel_samplers) {
size_t vertex_sampler_image_info_offset = descriptor_write_image_info_.size();
if (write_vertex_textures && sampler_count_vertex) {
for (const std::pair<VulkanTextureCache::SamplerParameters, VkSampler>&
sampler_pair : current_samplers_pixel_) {
sampler_pair : current_samplers_vertex_) {
VkDescriptorImageInfo& descriptor_image_info =
descriptor_write_image_info_.emplace_back();
descriptor_image_info.sampler = sampler_pair.second;
}
}
size_t pixel_texture_image_info_offset = descriptor_write_image_info_.size();
if (write_pixel_textures) {
if (write_pixel_textures && texture_count_pixel) {
for (const VulkanShader::TextureBinding& texture_binding :
*textures_pixel) {
VkDescriptorImageInfo& descriptor_image_info =
@@ -3799,14 +3773,23 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
size_t pixel_sampler_image_info_offset = descriptor_write_image_info_.size();
if (write_pixel_textures && sampler_count_pixel) {
for (const std::pair<VulkanTextureCache::SamplerParameters, VkSampler>&
sampler_pair : current_samplers_pixel_) {
VkDescriptorImageInfo& descriptor_image_info =
descriptor_write_image_info_.emplace_back();
descriptor_image_info.sampler = sampler_pair.second;
}
}
// Write the new descriptor sets.
// Consecutive bindings updated via a single VkWriteDescriptorSet must have
// identical stage flags, but for the constants they vary.
// identical stage flags, but for the constants they vary. Plus vertex and
// pixel texture images and samplers.
std::array<VkWriteDescriptorSet,
SpirvShaderTranslator::kDescriptorSetCount - 1 +
SpirvShaderTranslator::kConstantBufferCount>
SpirvShaderTranslator::kConstantBufferCount + 2 * 2>
write_descriptor_sets;
uint32_t write_descriptor_set_count = 0;
uint32_t write_descriptor_set_bits = 0;
@@ -3822,10 +3805,13 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
constants_descriptor_set = constants_transient_descriptors_free_.back();
constants_transient_descriptors_free_.pop_back();
} else {
VkDescriptorPoolSize constants_descriptor_count;
constants_descriptor_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
constants_descriptor_count.descriptorCount =
SpirvShaderTranslator::kConstantBufferCount;
constants_descriptor_set =
transient_descriptor_allocator_uniform_buffer_.Allocate(
descriptor_set_layout_constants_,
SpirvShaderTranslator::kConstantBufferCount);
descriptor_set_layout_constants_, &constants_descriptor_count, 1);
if (constants_descriptor_set == VK_NULL_HANDLE) {
return false;
}
@@ -3854,81 +3840,47 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
[SpirvShaderTranslator::kDescriptorSetConstants] =
constants_descriptor_set;
}
// Vertex shader samplers.
if (write_vertex_samplers) {
VkWriteDescriptorSet& write_samplers =
write_descriptor_sets[write_descriptor_set_count++];
if (!WriteTransientTextureBindings(
true, true, sampler_count_vertex,
current_guest_graphics_pipeline_layout_
->descriptor_set_layout_samplers_vertex_ref(),
descriptor_write_image_info_.data() +
vertex_sampler_image_info_offset,
write_samplers)) {
return false;
}
write_descriptor_set_bits |=
UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersVertex;
current_graphics_descriptor_sets_
[SpirvShaderTranslator::kDescriptorSetSamplersVertex] =
write_samplers.dstSet;
}
// Vertex shader textures.
// Vertex shader textures and samplers.
if (write_vertex_textures) {
VkWriteDescriptorSet& write_textures =
write_descriptor_sets[write_descriptor_set_count++];
if (!WriteTransientTextureBindings(
false, true, texture_count_vertex,
current_guest_graphics_pipeline_layout_
->descriptor_set_layout_textures_vertex_ref(),
descriptor_write_image_info_.data() +
vertex_texture_image_info_offset,
write_textures)) {
VkWriteDescriptorSet* write_textures =
write_descriptor_sets.data() + write_descriptor_set_count;
uint32_t texture_descriptor_set_write_count = WriteTransientTextureBindings(
true, texture_count_vertex, sampler_count_vertex,
current_guest_graphics_pipeline_layout_
->descriptor_set_layout_textures_vertex_ref(),
descriptor_write_image_info_.data() + vertex_texture_image_info_offset,
descriptor_write_image_info_.data() + vertex_sampler_image_info_offset,
write_textures);
if (!texture_descriptor_set_write_count) {
return false;
}
write_descriptor_set_count += texture_descriptor_set_write_count;
write_descriptor_set_bits |=
UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesVertex;
current_graphics_descriptor_sets_
[SpirvShaderTranslator::kDescriptorSetTexturesVertex] =
write_textures.dstSet;
write_textures[0].dstSet;
}
// Pixel shader samplers.
if (write_pixel_samplers) {
VkWriteDescriptorSet& write_samplers =
write_descriptor_sets[write_descriptor_set_count++];
if (!WriteTransientTextureBindings(
true, false, sampler_count_pixel,
current_guest_graphics_pipeline_layout_
->descriptor_set_layout_samplers_pixel_ref(),
descriptor_write_image_info_.data() +
pixel_sampler_image_info_offset,
write_samplers)) {
return false;
}
write_descriptor_set_bits |=
UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersPixel;
current_graphics_descriptor_sets_
[SpirvShaderTranslator::kDescriptorSetSamplersPixel] =
write_samplers.dstSet;
}
// Pixel shader textures.
// Pixel shader textures and samplers.
if (write_pixel_textures) {
VkWriteDescriptorSet& write_textures =
write_descriptor_sets[write_descriptor_set_count++];
if (!WriteTransientTextureBindings(
false, false, texture_count_pixel,
current_guest_graphics_pipeline_layout_
->descriptor_set_layout_textures_pixel_ref(),
descriptor_write_image_info_.data() +
pixel_texture_image_info_offset,
write_textures)) {
VkWriteDescriptorSet* write_textures =
write_descriptor_sets.data() + write_descriptor_set_count;
uint32_t texture_descriptor_set_write_count = WriteTransientTextureBindings(
false, texture_count_pixel, sampler_count_pixel,
current_guest_graphics_pipeline_layout_
->descriptor_set_layout_textures_pixel_ref(),
descriptor_write_image_info_.data() + pixel_texture_image_info_offset,
descriptor_write_image_info_.data() + pixel_sampler_image_info_offset,
write_textures);
if (!texture_descriptor_set_write_count) {
return false;
}
write_descriptor_set_count += texture_descriptor_set_write_count;
write_descriptor_set_bits |=
UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesPixel;
current_graphics_descriptor_sets_
[SpirvShaderTranslator::kDescriptorSetTexturesPixel] =
write_textures.dstSet;
write_textures[0].dstSet;
}
// Write.
if (write_descriptor_set_count) {
@@ -3943,19 +3895,11 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
// Bind the new descriptor sets.
uint32_t descriptor_sets_needed =
(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetCount) - 1;
if (!sampler_count_vertex) {
descriptor_sets_needed &=
~(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersVertex);
}
if (!texture_count_vertex) {
if (!texture_count_vertex && !sampler_count_vertex) {
descriptor_sets_needed &=
~(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesVertex);
}
if (!sampler_count_pixel) {
descriptor_sets_needed &=
~(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetSamplersPixel);
}
if (!texture_count_pixel) {
if (!texture_count_pixel && !sampler_count_pixel) {
descriptor_sets_needed &=
~(UINT32_C(1) << SpirvShaderTranslator::kDescriptorSetTexturesPixel);
}
@@ -4038,17 +3982,20 @@ uint8_t* VulkanCommandProcessor::WriteTransientUniformBufferBinding(
return mapping;
}
bool VulkanCommandProcessor::WriteTransientTextureBindings(
bool is_samplers, bool is_vertex, uint32_t binding_count,
uint32_t VulkanCommandProcessor::WriteTransientTextureBindings(
bool is_vertex, uint32_t texture_count, uint32_t sampler_count,
VkDescriptorSetLayout descriptor_set_layout,
const VkDescriptorImageInfo* image_info,
VkWriteDescriptorSet& write_descriptor_set_out) {
assert_not_zero(binding_count);
const VkDescriptorImageInfo* texture_image_info,
const VkDescriptorImageInfo* sampler_image_info,
VkWriteDescriptorSet* descriptor_set_writes_out) {
assert_true(frame_open_);
if (!texture_count && !sampler_count) {
return 0;
}
TextureDescriptorSetLayoutKey texture_descriptor_set_layout_key;
texture_descriptor_set_layout_key.is_samplers = uint32_t(is_samplers);
texture_descriptor_set_layout_key.texture_count = texture_count;
texture_descriptor_set_layout_key.sampler_count = sampler_count;
texture_descriptor_set_layout_key.is_vertex = uint32_t(is_vertex);
texture_descriptor_set_layout_key.binding_count = binding_count;
VkDescriptorSet texture_descriptor_set;
auto textures_free_it = texture_transient_descriptor_sets_free_.find(
texture_descriptor_set_layout_key);
@@ -4057,12 +4004,26 @@ bool VulkanCommandProcessor::WriteTransientTextureBindings(
texture_descriptor_set = textures_free_it->second.back();
textures_free_it->second.pop_back();
} else {
texture_descriptor_set =
(is_samplers ? transient_descriptor_allocator_sampler_
: transient_descriptor_allocator_sampled_image_)
.Allocate(descriptor_set_layout, binding_count);
std::array<VkDescriptorPoolSize, 2> texture_descriptor_counts;
uint32_t texture_descriptor_counts_count = 0;
if (texture_count) {
VkDescriptorPoolSize& texture_descriptor_count =
texture_descriptor_counts[texture_descriptor_counts_count++];
texture_descriptor_count.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
texture_descriptor_count.descriptorCount = texture_count;
}
if (sampler_count) {
VkDescriptorPoolSize& texture_descriptor_count =
texture_descriptor_counts[texture_descriptor_counts_count++];
texture_descriptor_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
texture_descriptor_count.descriptorCount = sampler_count;
}
assert_not_zero(texture_descriptor_counts_count);
texture_descriptor_set = transient_descriptor_allocator_textures_.Allocate(
descriptor_set_layout, texture_descriptor_counts.data(),
texture_descriptor_counts_count);
if (texture_descriptor_set == VK_NULL_HANDLE) {
return false;
return 0;
}
}
UsedTextureTransientDescriptorSet& used_texture_descriptor_set =
@@ -4070,19 +4031,37 @@ bool VulkanCommandProcessor::WriteTransientTextureBindings(
used_texture_descriptor_set.frame = frame_current_;
used_texture_descriptor_set.layout = texture_descriptor_set_layout_key;
used_texture_descriptor_set.set = texture_descriptor_set;
write_descriptor_set_out.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_descriptor_set_out.pNext = nullptr;
write_descriptor_set_out.dstSet = texture_descriptor_set;
write_descriptor_set_out.dstBinding = 0;
write_descriptor_set_out.dstArrayElement = 0;
write_descriptor_set_out.descriptorCount = binding_count;
write_descriptor_set_out.descriptorType =
is_samplers ? VK_DESCRIPTOR_TYPE_SAMPLER
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
write_descriptor_set_out.pImageInfo = image_info;
write_descriptor_set_out.pBufferInfo = nullptr;
write_descriptor_set_out.pTexelBufferView = nullptr;
return true;
uint32_t descriptor_set_write_count = 0;
if (texture_count) {
VkWriteDescriptorSet& descriptor_set_write =
descriptor_set_writes_out[descriptor_set_write_count++];
descriptor_set_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_set_write.pNext = nullptr;
descriptor_set_write.dstSet = texture_descriptor_set;
descriptor_set_write.dstBinding = 0;
descriptor_set_write.dstArrayElement = 0;
descriptor_set_write.descriptorCount = texture_count;
descriptor_set_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor_set_write.pImageInfo = texture_image_info;
descriptor_set_write.pBufferInfo = nullptr;
descriptor_set_write.pTexelBufferView = nullptr;
}
if (sampler_count) {
VkWriteDescriptorSet& descriptor_set_write =
descriptor_set_writes_out[descriptor_set_write_count++];
descriptor_set_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_set_write.pNext = nullptr;
descriptor_set_write.dstSet = texture_descriptor_set;
descriptor_set_write.dstBinding = texture_count;
descriptor_set_write.dstArrayElement = 0;
descriptor_set_write.descriptorCount = sampler_count;
descriptor_set_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_set_write.pImageInfo = sampler_image_info;
descriptor_set_write.pBufferInfo = nullptr;
descriptor_set_write.pTexelBufferView = nullptr;
}
assert_not_zero(descriptor_set_write_count);
return descriptor_set_write_count;
}
} // namespace vulkan