TextureInfo: Store the texture format, not a pointer to texture format info.

This commit is contained in:
Dr. Chat
2017-04-07 15:10:35 -05:00
parent 59f9a19d30
commit b40d75aa3d
4 changed files with 122 additions and 80 deletions

View File

@@ -132,14 +132,14 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
info.depth = fetch.size_stack.depth;
break;
}
info.format_info = FormatInfo::Get(fetch.format);
info.texture_format = static_cast<TextureFormat>(fetch.format);
info.endianness = static_cast<Endian>(fetch.endianness);
info.is_tiled = fetch.tiled;
info.has_packed_mips = fetch.packed_mips;
info.input_length = 0; // Populated below.
info.output_length = 0;
if (info.format_info->format == TextureFormat::kUnknown) {
if (info.format_info()->format == TextureFormat::kUnknown) {
assert_true("Unsupported texture format");
return false;
}
@@ -154,13 +154,13 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
fetch.size_2d.height + 1);
// DEBUG: Make sure our calculated pitch is equal to the fetch pitch.
uint32_t bytes_per_block = info.format_info->block_width *
info.format_info->block_height *
info.format_info->bits_per_pixel / 8;
uint32_t bytes_per_block = info.format_info()->block_width *
info.format_info()->block_height *
info.format_info()->bits_per_pixel / 8;
assert_true(info.size_2d.input_pitch ==
(bytes_per_block * fetch.pitch << 5) /
info.format_info->block_width);
info.format_info()->block_width);
} break;
case Dimension::k3D: {
// TODO(benvanik): calculate size.
@@ -186,14 +186,14 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
info.dimension = Dimension::k2D;
info.width = width - 1;
info.height = height - 1;
info.format_info = FormatInfo::Get(static_cast<uint32_t>(texture_format));
info.texture_format = texture_format;
info.endianness = endian;
info.is_tiled = true;
info.has_packed_mips = false;
info.input_length = 0;
info.output_length = 0;
if (info.format_info->format == TextureFormat::kUnknown) {
if (info.format_info()->format == TextureFormat::kUnknown) {
assert_true("Unsupported texture format");
return false;
}
@@ -206,15 +206,16 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
// ?
size_1d.logical_width = width;
auto format = format_info();
uint32_t block_width =
xe::round_up(size_1d.logical_width, format_info->block_width) /
format_info->block_width;
xe::round_up(size_1d.logical_width, format->block_width) /
format->block_width;
uint32_t tile_width = xe::round_up(block_width, 32) / 32;
size_1d.block_width = tile_width * 32;
uint32_t bytes_per_block =
format_info->block_width * format_info->bits_per_pixel / 8;
uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
if (!is_tiled) {
@@ -222,12 +223,12 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
byte_pitch = xe::round_up(byte_pitch, 256);
}
size_1d.input_width = tile_width * 32 * format_info->block_width;
size_1d.input_width = tile_width * 32 * format->block_width;
size_1d.input_pitch = byte_pitch;
input_length = size_1d.input_pitch;
// TODO(DrChat): Remove this, leave it up to the backend.
size_1d.output_width = block_width * format_info->block_width;
size_1d.output_width = block_width * format->block_width;
size_1d.output_pitch = block_width * bytes_per_block;
output_length = size_1d.output_pitch;
}
@@ -240,13 +241,15 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
// images and create GL textures. Changes here will impact that code.
// TODO(benvanik): generic texture copying utility.
auto format = format_info();
// w/h in blocks.
uint32_t block_width =
xe::round_up(size_2d.logical_width, format_info->block_width) /
format_info->block_width;
xe::round_up(size_2d.logical_width, format->block_width) /
format->block_width;
uint32_t block_height =
xe::round_up(size_2d.logical_height, format_info->block_height) /
format_info->block_height;
xe::round_up(size_2d.logical_height, format->block_height) /
format->block_height;
// Tiles are 32x32 blocks. The pitch of all textures must a multiple of tile
// dimensions.
@@ -254,9 +257,8 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
size_2d.block_width = tile_width * 32;
size_2d.block_height = block_height;
uint32_t bytes_per_block = format_info->block_width *
format_info->block_height *
format_info->bits_per_pixel / 8;
uint32_t bytes_per_block =
format->block_width * format->block_height * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_2d.block_width * bytes_per_block;
if (!is_tiled) {
@@ -264,15 +266,15 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
byte_pitch = xe::round_up(byte_pitch, 256);
}
size_2d.input_width = size_2d.block_width * format_info->block_width;
size_2d.input_height = size_2d.block_height * format_info->block_height;
size_2d.input_width = size_2d.block_width * format->block_width;
size_2d.input_height = size_2d.block_height * format->block_height;
size_2d.input_pitch = byte_pitch;
input_length = size_2d.input_pitch * size_2d.block_height;
// TODO(DrChat): Remove this, leave it up to the backend.
size_2d.output_width = block_width * format_info->block_width;
size_2d.output_height = block_height * format_info->block_height;
size_2d.output_width = block_width * format->block_width;
size_2d.output_height = block_height * format->block_height;
size_2d.output_pitch = block_width * bytes_per_block;
output_length = size_2d.output_pitch * block_height;
@@ -284,13 +286,15 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
size_cube.logical_width = width;
size_cube.logical_height = height;
auto format = format_info();
// w/h in blocks must be a multiple of block size.
uint32_t block_width =
xe::round_up(size_cube.logical_width, format_info->block_width) /
format_info->block_width;
xe::round_up(size_cube.logical_width, format->block_width) /
format->block_width;
uint32_t block_height =
xe::round_up(size_cube.logical_height, format_info->block_height) /
format_info->block_height;
xe::round_up(size_cube.logical_height, format->block_height) /
format->block_height;
// Tiles are 32x32 blocks. All textures must be multiples of tile dimensions.
uint32_t tile_width = xe::round_up(block_width, 32) / 32;
@@ -298,25 +302,24 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
size_cube.block_width = tile_width * 32;
size_cube.block_height = tile_height * 32;
uint32_t bytes_per_block = format_info->block_width *
format_info->block_height *
format_info->bits_per_pixel / 8;
uint32_t bytes_per_block =
format->block_width * format->block_height * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_cube.block_width * bytes_per_block;
if (!is_tiled) {
// Each row must be a multiple of 256 in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
}
size_cube.input_width = size_cube.block_width * format_info->block_width;
size_cube.input_height = size_cube.block_height * format_info->block_height;
size_cube.input_width = size_cube.block_width * format->block_width;
size_cube.input_height = size_cube.block_height * format->block_height;
size_cube.input_pitch = byte_pitch;
size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height;
input_length = size_cube.input_face_length * 6;
// TODO(DrChat): Remove this, leave it up to the backend.
size_cube.output_width = block_width * format_info->block_width;
size_cube.output_height = block_height * format_info->block_height;
size_cube.output_width = block_width * format->block_width;
size_cube.output_height = block_height * format->block_height;
size_cube.output_pitch = block_width * bytes_per_block;
size_cube.output_face_length = size_cube.output_pitch * block_height;
@@ -375,8 +378,8 @@ bool TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
*out_offset_x = 16;
*out_offset_y = 0;
}
*out_offset_x /= texture_info.format_info->block_width;
*out_offset_y /= texture_info.format_info->block_height;
*out_offset_x /= texture_info.format_info()->block_width;
*out_offset_y /= texture_info.format_info()->block_height;
return true;
}