[GPU] Shader ALU refactoring + documentation

Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
This commit is contained in:
Triang3l
2022-04-27 20:52:20 +03:00
parent df9a37f798
commit b42680abf7
6 changed files with 229 additions and 193 deletions

View File

@@ -370,9 +370,12 @@ void Shader::GatherAluInstructionInformation(
ParseAluInstruction(op, type(), instr);
instr.Disassemble(&ucode_disasm_buffer);
kills_pixels_ = kills_pixels_ ||
ucode::AluVectorOpcodeIsKill(op.vector_opcode()) ||
ucode::AluScalarOpcodeIsKill(op.scalar_opcode());
kills_pixels_ =
kills_pixels_ ||
(ucode::GetAluVectorOpcodeInfo(op.vector_opcode()).changed_state &
ucode::kAluOpChangedStatePixelKill) ||
(ucode::GetAluScalarOpcodeInfo(op.scalar_opcode()).changed_state &
ucode::kAluOpChangedStatePixelKill);
GatherAluResultInformation(instr.vector_and_constant_result,
memexport_alloc_current_count);
@@ -1055,99 +1058,6 @@ uint32_t ParsedTextureFetchInstruction::GetNonZeroResultComponents() const {
return result.GetUsedResultComponents() & components;
}
struct AluOpcodeInfo {
const char* name;
uint32_t argument_count;
uint32_t src_swizzle_component_count;
};
static const AluOpcodeInfo alu_vector_opcode_infos[0x20] = {
{"add", 2, 4}, // 0
{"mul", 2, 4}, // 1
{"max", 2, 4}, // 2
{"min", 2, 4}, // 3
{"seq", 2, 4}, // 4
{"sgt", 2, 4}, // 5
{"sge", 2, 4}, // 6
{"sne", 2, 4}, // 7
{"frc", 1, 4}, // 8
{"trunc", 1, 4}, // 9
{"floor", 1, 4}, // 10
{"mad", 3, 4}, // 11
{"cndeq", 3, 4}, // 12
{"cndge", 3, 4}, // 13
{"cndgt", 3, 4}, // 14
{"dp4", 2, 4}, // 15
{"dp3", 2, 4}, // 16
{"dp2add", 3, 4}, // 17
{"cube", 2, 4}, // 18
{"max4", 1, 4}, // 19
{"setp_eq_push", 2, 4}, // 20
{"setp_ne_push", 2, 4}, // 21
{"setp_gt_push", 2, 4}, // 22
{"setp_ge_push", 2, 4}, // 23
{"kill_eq", 2, 4}, // 24
{"kill_gt", 2, 4}, // 25
{"kill_ge", 2, 4}, // 26
{"kill_ne", 2, 4}, // 27
{"dst", 2, 4}, // 28
{"maxa", 2, 4}, // 29
};
static const AluOpcodeInfo alu_scalar_opcode_infos[0x40] = {
{"adds", 1, 2}, // 0
{"adds_prev", 1, 1}, // 1
{"muls", 1, 2}, // 2
{"muls_prev", 1, 1}, // 3
{"muls_prev2", 1, 2}, // 4
{"maxs", 1, 2}, // 5
{"mins", 1, 2}, // 6
{"seqs", 1, 1}, // 7
{"sgts", 1, 1}, // 8
{"sges", 1, 1}, // 9
{"snes", 1, 1}, // 10
{"frcs", 1, 1}, // 11
{"truncs", 1, 1}, // 12
{"floors", 1, 1}, // 13
{"exp", 1, 1}, // 14
{"logc", 1, 1}, // 15
{"log", 1, 1}, // 16
{"rcpc", 1, 1}, // 17
{"rcpf", 1, 1}, // 18
{"rcp", 1, 1}, // 19
{"rsqc", 1, 1}, // 20
{"rsqf", 1, 1}, // 21
{"rsq", 1, 1}, // 22
{"maxas", 1, 2}, // 23
{"maxasf", 1, 2}, // 24
{"subs", 1, 2}, // 25
{"subs_prev", 1, 1}, // 26
{"setp_eq", 1, 1}, // 27
{"setp_ne", 1, 1}, // 28
{"setp_gt", 1, 1}, // 29
{"setp_ge", 1, 1}, // 30
{"setp_inv", 1, 1}, // 31
{"setp_pop", 1, 1}, // 32
{"setp_clr", 0, 0}, // 33
{"setp_rstr", 1, 1}, // 34
{"kills_eq", 1, 1}, // 35
{"kills_gt", 1, 1}, // 36
{"kills_ge", 1, 1}, // 37
{"kills_ne", 1, 1}, // 38
{"kills_one", 1, 1}, // 39
{"sqrt", 1, 1}, // 40
{"UNKNOWN", 0, 0}, // 41
{"mulsc", 2, 1}, // 42
{"mulsc", 2, 1}, // 43
{"addsc", 2, 1}, // 44
{"addsc", 2, 1}, // 45
{"subsc", 2, 1}, // 46
{"subsc", 2, 1}, // 47
{"sin", 1, 1}, // 48
{"cos", 1, 1}, // 49
{"retain_prev", 0, 0}, // 50
};
static void ParseAluInstructionOperand(const AluInstruction& op, uint32_t i,
uint32_t swizzle_component_count,
InstructionOperand& out_op) {
@@ -1290,9 +1200,10 @@ void ParseAluInstruction(const AluInstruction& op,
// Vector operation and constant 0/1 writes.
instr.vector_opcode = op.vector_opcode();
const auto& vector_opcode_info =
alu_vector_opcode_infos[uint32_t(instr.vector_opcode)];
ucode::AluVectorOpcode vector_opcode = op.vector_opcode();
instr.vector_opcode = vector_opcode;
const ucode::AluVectorOpcodeInfo& vector_opcode_info =
ucode::GetAluVectorOpcodeInfo(vector_opcode);
instr.vector_opcode_name = vector_opcode_info.name;
instr.vector_and_constant_result.storage_target = storage_target;
@@ -1322,19 +1233,18 @@ void ParseAluInstruction(const AluInstruction& op,
instr.vector_and_constant_result.components[i] = component;
}
instr.vector_operand_count = vector_opcode_info.argument_count;
instr.vector_operand_count = vector_opcode_info.GetOperandCount();
for (uint32_t i = 0; i < instr.vector_operand_count; ++i) {
InstructionOperand& vector_operand = instr.vector_operands[i];
ParseAluInstructionOperand(op, i + 1,
vector_opcode_info.src_swizzle_component_count,
vector_operand);
ParseAluInstructionOperand(op, i + 1, 4, vector_operand);
}
// Scalar operation.
instr.scalar_opcode = op.scalar_opcode();
const auto& scalar_opcode_info =
alu_scalar_opcode_infos[uint32_t(instr.scalar_opcode)];
ucode::AluScalarOpcode scalar_opcode = op.scalar_opcode();
instr.scalar_opcode = scalar_opcode;
const ucode::AluScalarOpcodeInfo& scalar_opcode_info =
ucode::GetAluScalarOpcodeInfo(scalar_opcode);
instr.scalar_opcode_name = scalar_opcode_info.name;
instr.scalar_result.storage_target = storage_target;
@@ -1355,12 +1265,12 @@ void ParseAluInstruction(const AluInstruction& op,
instr.scalar_result.components[i] = GetSwizzleFromComponentIndex(i);
}
instr.scalar_operand_count = scalar_opcode_info.argument_count;
instr.scalar_operand_count = scalar_opcode_info.operand_count;
if (instr.scalar_operand_count) {
if (instr.scalar_operand_count == 1) {
ParseAluInstructionOperand(op, 3,
scalar_opcode_info.src_swizzle_component_count,
instr.scalar_operands[0]);
ParseAluInstructionOperand(
op, 3, scalar_opcode_info.single_operand_is_two_component ? 2 : 1,
instr.scalar_operands[0]);
} else {
// Constant and temporary register.
@@ -1393,7 +1303,7 @@ void ParseAluInstruction(const AluInstruction& op,
temp_op.is_negated = src3_negate;
temp_op.is_absolute_value = op.abs_constants();
temp_op.storage_source = InstructionStorageSource::kRegister;
temp_op.storage_index = op.scalar_const_op_src_temp_reg();
temp_op.storage_index = op.scalar_const_reg_op_src_temp_reg();
temp_op.storage_addressing_mode =
InstructionStorageAddressingMode::kAbsolute;
temp_op.component_count = 1;
@@ -1423,7 +1333,7 @@ bool ParsedAluInstruction::IsNop() const {
return scalar_opcode == ucode::AluScalarOpcode::kRetainPrev &&
!scalar_result.GetUsedWriteMask() &&
!vector_and_constant_result.GetUsedWriteMask() &&
!ucode::AluVectorOpHasSideEffects(vector_opcode);
!ucode::GetAluVectorOpcodeInfo(vector_opcode).changed_state;
}
uint32_t ParsedAluInstruction::GetMemExportStreamConstant() const {