[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
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@@ -92,13 +92,13 @@ class D3D12CommandProcessor : public CommandProcessor {
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}
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// Request and automatically rebind descriptors on the draw command list.
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// Refer to DescriptorHeapPool::Request for partial/full update explanation.
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uint64_t RequestViewDescriptors(uint64_t previous_full_update,
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uint64_t RequestViewDescriptors(uint64_t previous_heap_index,
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uint32_t count_for_partial_update,
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uint32_t count_for_full_update,
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D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
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D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out);
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uint64_t RequestSamplerDescriptors(
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uint64_t previous_full_update, uint32_t count_for_partial_update,
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uint64_t previous_heap_index, uint32_t count_for_partial_update,
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uint32_t count_for_full_update,
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D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
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D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out);
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@@ -362,8 +362,8 @@ class D3D12CommandProcessor : public CommandProcessor {
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ConstantBufferBinding cbuffer_bindings_fetch_;
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// Pages with the descriptors currently used for handling Xenos draw calls.
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uint64_t draw_view_full_update_;
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uint64_t draw_sampler_full_update_;
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uint64_t draw_view_heap_index_;
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uint64_t draw_sampler_heap_index_;
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// Whether the last used texture bindings have been written to the current
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// view descriptor heap.
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