[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context

This commit is contained in:
Triang3l
2019-10-27 20:53:53 +03:00
parent f23ba862f6
commit b4af63fe31
12 changed files with 369 additions and 413 deletions

View File

@@ -47,7 +47,6 @@ class PrimitiveConverter {
void ClearCache();
void BeginFrame();
void EndFrame();
// Returns the primitive type that the original type will be converted to.
static PrimitiveType GetReplacementPrimitiveType(PrimitiveType type);