[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
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@@ -47,7 +47,6 @@ class PrimitiveConverter {
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void ClearCache();
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void BeginFrame();
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void EndFrame();
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// Returns the primitive type that the original type will be converted to.
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static PrimitiveType GetReplacementPrimitiveType(PrimitiveType type);
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