[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
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@@ -45,7 +45,6 @@ class SharedMemory {
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}
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void BeginFrame();
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void EndFrame();
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typedef void (*GlobalWatchCallback)(void* context, uint32_t address_first,
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uint32_t address_last,
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