Enable SDL_LEAN_AND_MEAN, SDL_RENDER_DISABLED, saves about 500kb in final exe

Build several projects that arent performance critical with /Os and /O1 under msvc windows
This commit is contained in:
chss95cs@gmail.com
2022-09-29 07:26:38 -07:00
parent 7e58a3b320
commit b4c175d8a3
13 changed files with 62 additions and 2 deletions

View File

@@ -7,6 +7,8 @@ project("SDL2")
defines({
"HAVE_LIBC",
"SDL_LEAN_AND_MEAN=1",
"SDL_RENDER_DISABLED=1"
})
links({
"setupapi.lib",

View File

@@ -11,6 +11,11 @@ project("capstone")
"CAPSTONE_USE_SYS_DYN_MEM",
"_LIB",
})
filter({"configurations:Release", "platforms:Windows"})
buildoptions({
"/Os",
"/O1"
})
includedirs({
"capstone",
"capstone/include",

5
third_party/fmt.lua vendored
View File

@@ -8,6 +8,11 @@ project("fmt")
defines({
"_LIB",
})
filter({"configurations:Release", "platforms:Windows"})
buildoptions({
"/Os",
"/O1"
})
includedirs({
"fmt/include",
})

View File

@@ -10,6 +10,11 @@ project("glslang-spirv")
})
includedirs({
})
filter({"configurations:Release", "platforms:Windows"})
buildoptions({
"/Os",
"/O1"
})
files({
"glslang/SPIRV/bitutils.h",
"glslang/SPIRV/disassemble.cpp",

View File

@@ -11,6 +11,11 @@ project("imgui")
includedirs({
"imgui",
})
filter({"configurations:Release", "platforms:Windows"})
buildoptions({
"/Os",
"/O1"
})
files({
"imgui/imconfig.h",
"imgui/imgui.cpp",