Enable SDL_LEAN_AND_MEAN, SDL_RENDER_DISABLED, saves about 500kb in final exe
Build several projects that arent performance critical with /Os and /O1 under msvc windows
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5
third_party/glslang-spirv.lua
vendored
5
third_party/glslang-spirv.lua
vendored
@@ -10,6 +10,11 @@ project("glslang-spirv")
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})
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includedirs({
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})
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filter({"configurations:Release", "platforms:Windows"})
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buildoptions({
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"/Os",
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"/O1"
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})
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files({
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"glslang/SPIRV/bitutils.h",
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"glslang/SPIRV/disassemble.cpp",
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