SamplerInfo: Add LOD bias and border color
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@@ -24,6 +24,8 @@ struct SamplerInfo {
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ClampMode clamp_v;
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ClampMode clamp_w;
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AnisoFilter aniso_filter;
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BorderColor border_color;
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float lod_bias;
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static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch,
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const ParsedTextureFetchInstruction& fetch_instr,
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