[D3D12] Texture object creation

This commit is contained in:
Triang3l
2018-08-05 17:43:00 +03:00
parent 620aa664e4
commit b50d6d844f
5 changed files with 557 additions and 23 deletions

View File

@@ -18,7 +18,7 @@ namespace xe {
namespace gpu {
namespace texture_util {
bool GetGuestMipBlocks(Dimension dimension, uint32_t width, uint32_t height,
void GetGuestMipBlocks(Dimension dimension, uint32_t width, uint32_t height,
uint32_t depth, TextureFormat format, uint32_t mip,
uint32_t& width_blocks_out, uint32_t& height_blocks_out,
uint32_t& depth_blocks_out) {
@@ -52,7 +52,6 @@ bool GetGuestMipBlocks(Dimension dimension, uint32_t width, uint32_t height,
} else {
height_blocks_out = 1;
}
return true;
}
uint32_t GetGuestMipStorageSize(uint32_t width_blocks, uint32_t height_blocks,