[D3D12] Upload buffer pool class
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@@ -10,11 +10,13 @@
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#ifndef XENIA_GPU_D3D12_SHARED_MEMORY_H_
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#define XENIA_GPU_D3D12_SHARED_MEMORY_H_
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#include <memory>
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#include <mutex>
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#include "xenia/memory.h"
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#include "xenia/ui/d3d12/d3d12_api.h"
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#include "xenia/ui/d3d12/d3d12_context.h"
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#include "xenia/ui/d3d12/pools.h"
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namespace xe {
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namespace gpu {
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@@ -100,19 +102,8 @@ class SharedMemory {
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// Pages that need to be uploaded in this frame (that are used but modified).
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std::vector<uint64_t> upload_pages_;
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static constexpr uint32_t kUploadBufferSize = 4 * 1024 * 1024;
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struct UploadBuffer {
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ID3D12Resource* buffer;
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// Next free or submitted upload buffer.
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UploadBuffer* next;
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// When this buffer was submitted (only valid for submitted buffers).
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uint64_t submit_frame;
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};
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// Buffers are moved to available in BeginFrame and to submitted in EndFrame.
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UploadBuffer* upload_buffer_submitted_first_ = nullptr;
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UploadBuffer* upload_buffer_submitted_last_ = nullptr;
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UploadBuffer* upload_buffer_available_first_ = nullptr;
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uint32_t NextUploadRange(uint32_t search_start, uint32_t& length) const;
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std::unique_ptr<ui::d3d12::UploadBufferPool> upload_buffer_pool_ = nullptr;
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void TransitionBuffer(D3D12_RESOURCE_STATES new_state,
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ID3D12GraphicsCommandList* command_list);
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