Porting GL4 geometry shaders. Likely not working.
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@@ -90,7 +90,13 @@ class PipelineCache {
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// constants.
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VkPipelineLayout pipeline_layout_ = nullptr;
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// TODO(benvanik): geometry shader cache.
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// Shared geometry shaders.
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struct {
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VkShaderModule line_quad_list;
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VkShaderModule point_list;
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VkShaderModule quad_list;
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VkShaderModule rect_list;
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} geometry_shaders_;
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// Hash state used to incrementally produce pipeline hashes during update.
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// By the time the full update pass has run the hash will represent the
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