Factoring out a lot of reusable GPU code from gl4/.

This commit is contained in:
Ben Vanik
2015-11-08 11:54:36 -08:00
parent b26f4a5719
commit b5a18b5462
23 changed files with 3074 additions and 2746 deletions

View File

@@ -15,8 +15,9 @@
#include <thread>
#include "xenia/cpu/processor.h"
#include "xenia/gpu/register_file.h"
#include "xenia/kernel/xthread.h"
#include "xenia/memory.h"
#include "xenia/ui/loop.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
@@ -27,51 +28,70 @@ class Emulator;
namespace xe {
namespace gpu {
class CommandProcessor;
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
static std::unique_ptr<GraphicsSystem> Create(Emulator* emulator);
static std::unique_ptr<GraphicsSystem> Create();
virtual std::unique_ptr<ui::GraphicsContext> CreateContext(
ui::Window* target_window) = 0;
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
kernel::KernelState* kernel_state() const { return kernel_state_; }
virtual X_STATUS Setup(cpu::Processor* processor, ui::Loop* target_loop,
virtual X_STATUS Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::Window* target_window);
virtual void Shutdown();
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0;
virtual void EnableReadPointerWriteBack(uint32_t ptr,
uint32_t block_size) = 0;
RegisterFile* register_file() { return &register_file_; }
CommandProcessor* command_processor() const {
return command_processor_.get();
}
void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
virtual void RequestFrameTrace() {}
virtual void BeginTracing() {}
virtual void EndTracing() {}
enum class TracePlaybackMode {
kUntilEnd,
kBreakOnSwap,
};
virtual void PlayTrace(const uint8_t* trace_data, size_t trace_size,
TracePlaybackMode playback_mode) {}
virtual void ClearCaches() {}
virtual void ClearCaches();
void RequestFrameTrace();
void BeginTracing();
void EndTracing();
protected:
explicit GraphicsSystem(Emulator* emulator);
GraphicsSystem();
virtual std::unique_ptr<CommandProcessor> CreateCommandProcessor() = 0;
static uint32_t ReadRegisterThunk(void* ppc_context, GraphicsSystem* gs,
uint32_t addr);
static void WriteRegisterThunk(void* ppc_context, GraphicsSystem* gs,
uint32_t addr, uint32_t value);
uint32_t ReadRegister(uint32_t addr);
void WriteRegister(uint32_t addr, uint32_t value);
void MarkVblank();
virtual void Swap(xe::ui::UIEvent* e) = 0;
Emulator* emulator_ = nullptr;
Memory* memory_ = nullptr;
cpu::Processor* processor_ = nullptr;
ui::Loop* target_loop_ = nullptr;
kernel::KernelState* kernel_state_ = nullptr;
ui::Window* target_window_ = nullptr;
uint32_t interrupt_callback_ = 0;
uint32_t interrupt_callback_data_ = 0;
std::atomic<bool> vsync_worker_running_;
kernel::object_ref<kernel::XHostThread> vsync_worker_thread_;
RegisterFile register_file_;
std::unique_ptr<CommandProcessor> command_processor_;
};
} // namespace gpu