Factoring out a lot of reusable GPU code from gl4/.

This commit is contained in:
Ben Vanik
2015-11-08 11:54:36 -08:00
parent b26f4a5719
commit b5a18b5462
23 changed files with 3074 additions and 2746 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TRACE_WRITER_H_
#define XENIA_GPU_TRACE_WRITER_H_
#include <string>
#include "xenia/base/filesystem.h"
#include "xenia/gpu/trace_protocol.h"
namespace xe {
namespace gpu {
class TraceWriter {
public:
explicit TraceWriter(uint8_t* membase);
~TraceWriter();
bool is_open() const { return file_ != nullptr; }
bool Open(const std::wstring& path);
void Flush();
void Close();
void WritePrimaryBufferStart(uint32_t base_ptr, uint32_t count);
void WritePrimaryBufferEnd();
void WriteIndirectBufferStart(uint32_t base_ptr, uint32_t count);
void WriteIndirectBufferEnd();
void WritePacketStart(uint32_t base_ptr, uint32_t count);
void WritePacketEnd();
void WriteMemoryRead(uint32_t base_ptr, size_t length);
void WriteMemoryWrite(uint32_t base_ptr, size_t length);
void WriteEvent(EventType event_type);
private:
uint8_t* membase_;
FILE* file_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TRACE_WRITER_H_