[GPU] Track unaligned (visible) block width in texture info.
[Vulkan] Don't use power of two for mip width/height calculation for host textures. [Vulkan] Add more Vulkan error logging. [Vulkan/GPU] Rudimentary texture dumping.
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@@ -21,14 +21,19 @@
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "xenia/ui/vulkan/vulkan_mem_alloc.h"
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DEFINE_bool(enable_mip_watches, false, "Enable mipmap watches");
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DECLARE_bool(texture_dump);
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namespace xe {
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namespace gpu {
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void TextureDump(const TextureInfo& src, void* buffer, size_t length);
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namespace vulkan {
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using xe::ui::vulkan::CheckResult;
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DEFINE_bool(enable_mip_watches, false, "Enable mipmap watches");
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constexpr uint32_t kMaxTextureSamplers = 32;
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constexpr VkDeviceSize kStagingBufferSize = 64 * 1024 * 1024;
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@@ -935,8 +940,8 @@ bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
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std::memset(&untile_info, 0, sizeof(untile_info));
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untile_info.offset_x = offset_x;
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untile_info.offset_y = offset_y;
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untile_info.width = dst_extent.block_pitch_h;
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untile_info.height = dst_extent.block_height;
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untile_info.width = src_extent.block_width;
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untile_info.height = src_extent.block_height;
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untile_info.input_pitch = src_extent.block_pitch_h;
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untile_info.output_pitch = dst_extent.block_pitch_h;
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untile_info.input_format_info = src.format_info();
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@@ -972,12 +977,18 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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size_t unpack_length = ComputeTextureStorage(src);
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XELOGGPU(
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"Uploading texture @ 0x%.8X/0x%.8X (%dx%dx%d, format: "
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"%s, dim: %s, levels: %d, tiled: %s, unpack length: 0x%.8X)",
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"Uploading texture @ 0x%.8X/0x%.8X (%ux%ux%u, format: %s, dim: %s, "
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"levels: %u, pitch: %u, tiled: %s, packed mips: %s, unpack length: "
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"0x%.8X)",
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src.memory.base_address, src.memory.mip_address, src.width + 1,
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src.height + 1, src.depth + 1, src.format_info()->name,
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get_dimension_name(src.dimension), src.mip_levels,
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src.is_tiled ? "yes" : "no", unpack_length);
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get_dimension_name(src.dimension), src.mip_levels, src.pitch,
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src.is_tiled ? "yes" : "no", src.has_packed_mips ? "yes" : "no",
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unpack_length);
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XELOGGPU("Extent: %ux%ux%u %u,%u,%u", src.extent.pitch, src.extent.height,
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src.extent.depth, src.extent.block_pitch_h, src.extent.block_height,
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src.extent.block_pitch_v);
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if (!unpack_length) {
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XELOGW("Failed to compute texture storage!");
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@@ -1027,29 +1038,35 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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// TODO: If the GPU supports it, we can submit a compute batch to convert the
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// texture and copy it to its destination. Otherwise, fallback to conversion
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// on the CPU.
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std::vector<VkBufferImageCopy> copy_regions(src.mip_levels);
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uint32_t copy_region_count = src.mip_levels;
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std::vector<VkBufferImageCopy> copy_regions(copy_region_count);
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// Upload all mips.
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auto unpack_buffer = reinterpret_cast<uint8_t*>(alloc->host_ptr);
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VkDeviceSize unpack_offset = 0;
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for (uint32_t mip = 0; mip < src.mip_levels; mip++) {
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if (!ConvertTexture(&unpack_buffer[unpack_offset], ©_regions[mip], mip,
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src)) {
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for (uint32_t mip = 0, region = 0; mip < src.mip_levels; mip++, region++) {
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if (!ConvertTexture(&unpack_buffer[unpack_offset], ©_regions[region],
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mip, src)) {
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XELOGW("Failed to convert texture mip %u!", mip);
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return false;
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}
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copy_regions[mip].bufferOffset = alloc->offset + unpack_offset;
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copy_regions[mip].imageOffset = {0, 0, 0};
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copy_regions[region].bufferOffset = alloc->offset + unpack_offset;
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copy_regions[region].imageOffset = {0, 0, 0};
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/*
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XELOGGPU("Mip %u %ux%ux%u @ 0x%X", mip, copy_regions[mip].imageExtent.width,
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copy_regions[mip].imageExtent.height,
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copy_regions[mip].imageExtent.depth, buffer_offset);
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XELOGGPU("Mip %u %ux%ux%u @ 0x%X", mip,
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copy_regions[region].imageExtent.width,
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copy_regions[region].imageExtent.height,
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copy_regions[region].imageExtent.depth, unpack_offset);
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*/
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unpack_offset += ComputeMipStorage(src, mip);
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}
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if (FLAGS_texture_dump) {
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TextureDump(src, unpack_buffer, unpack_length);
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}
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// Transition the texture into a transfer destination layout.
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VkImageMemoryBarrier barrier;
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@@ -1092,7 +1109,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
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dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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src.mip_levels, copy_regions.data());
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copy_region_count, copy_regions.data());
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// Now transition the texture into a shader readonly source.
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barrier.srcAccessMask = barrier.dstAccessMask;
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@@ -1141,8 +1158,8 @@ TextureExtent TextureCache::GetMipExtent(const TextureInfo& src, uint32_t mip) {
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extent = TextureExtent::Calculate(format_info, width, height, depth, width,
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false);
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} else {
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uint32_t mip_width = xe::next_pow2(width) >> mip;
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uint32_t mip_height = xe::next_pow2(height) >> mip;
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uint32_t mip_width = std::max(1u, width >> mip);
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uint32_t mip_height = std::max(1u, height >> mip);
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extent = TextureExtent::Calculate(format_info, mip_width, mip_height, depth,
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mip_width, false);
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}
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@@ -1158,8 +1175,8 @@ uint32_t TextureCache::ComputeMipStorage(const FormatInfo* format_info,
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extent = TextureExtent::Calculate(format_info, width, height, depth, false,
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false);
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} else {
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uint32_t mip_width = xe::next_pow2(width) >> mip;
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uint32_t mip_height = xe::next_pow2(height) >> mip;
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uint32_t mip_width = std::max(1u, width >> mip);
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uint32_t mip_height = std::max(1u, height >> mip);
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extent = TextureExtent::Calculate(format_info, mip_width, mip_height, depth,
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false, false);
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}
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@@ -1180,11 +1197,13 @@ uint32_t TextureCache::ComputeTextureStorage(const TextureInfo& src) {
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uint32_t height = src.height + 1;
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uint32_t depth = src.depth + 1;
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uint32_t length = 0;
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length += ComputeMipStorage(format_info, width, height, depth, 0);
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if (src.memory.mip_address) {
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for (uint32_t mip = 1; mip < src.mip_levels; mip++) {
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length += ComputeMipStorage(format_info, width, height, depth, mip);
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for (uint32_t mip = 0; mip < src.mip_levels; ++mip) {
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if (mip == 0 && !src.memory.base_address) {
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continue;
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} else if (mip > 0 && !src.memory.mip_address) {
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continue;
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}
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length += ComputeMipStorage(format_info, width, height, depth, mip);
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}
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return length;
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}
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@@ -1389,6 +1408,7 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
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// Disabled?
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// TODO(benvanik): reset sampler.
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if (fetch.type != 0x2) {
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XELOGGPU("Fetch type is not 2!");
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return false;
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}
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@@ -1409,6 +1429,7 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
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auto texture = Demand(texture_info, command_buffer, completion_fence);
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auto sampler = Demand(sampler_info);
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if (texture == nullptr || sampler == nullptr) {
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XELOGE("Texture or sampler is NULL!");
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return false;
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}
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