[Vulkan] Better handling of device lost events (present fatal error dialog)
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@@ -56,18 +56,17 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
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assert_null(target_window->context());
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target_window_->set_context(provider_->CreateContext(target_window_));
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// Setup the GL context the command processor will do all its drawing in.
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// Setup the context the command processor will do all its drawing in.
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// It's shared with the display context so that we can resolve
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// framebuffers
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// from it.
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// framebuffers from it.
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processor_context = provider()->CreateOffscreenContext();
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});
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if (!processor_context) {
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xe::FatalError(
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"Unable to initialize GL context. Xenia requires OpenGL 4.5. Ensure "
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"you have the latest drivers for your GPU and that it supports "
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"OpenGL "
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"4.5. See http://xenia.jp/faq/ for more information.");
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"Unable to initialize graphics context. Xenia requires OpenGL 4.5 or "
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"Vulkan support. Ensure you have the latest drivers for your GPU and "
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"that it supports OpenGL or Vulkan. See http://xenia.jp/faq/ for "
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"more information.");
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return X_STATUS_UNSUCCESSFUL;
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}
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}
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@@ -86,6 +85,10 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
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target_window->on_painting.AddListener(
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[this](xe::ui::UIEvent* e) { Swap(e); });
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// Watch for context lost events.
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target_window->on_context_lost.AddListener(
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[this](xe::ui::UIEvent* e) { Reset(); });
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// Let the processor know we want register access callbacks.
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memory_->AddVirtualMappedRange(
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0x7FC80000, 0xFFFF0000, 0x0000FFFF, this,
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@@ -123,17 +126,29 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
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}
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void GraphicsSystem::Shutdown() {
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EndTracing();
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if (command_processor_) {
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EndTracing();
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}
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vsync_worker_running_ = false;
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vsync_worker_thread_->Wait(0, 0, 0, nullptr);
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vsync_worker_thread_.reset();
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if (command_processor_) {
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command_processor_->Shutdown();
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// TODO(benvanik): remove mapped range.
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command_processor_.reset();
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}
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command_processor_->Shutdown();
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if (vsync_worker_thread_) {
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vsync_worker_running_ = false;
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vsync_worker_thread_->Wait(0, 0, 0, nullptr);
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vsync_worker_thread_.reset();
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}
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}
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// TODO(benvanik): remove mapped range.
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void GraphicsSystem::Reset() {
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// TODO(DrChat): Reset the system.
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XELOGI("Context lost; Reset invoked");
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Shutdown();
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command_processor_.reset();
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xe::FatalError("Graphics device lost (probably due to an internal error)");
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}
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uint32_t GraphicsSystem::ReadRegisterThunk(void* ppc_context,
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