[Vulkan] Better handling of device lost events (present fatal error dialog)
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@@ -271,7 +271,11 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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// Acquire and update a descriptor set for this image.
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auto set = descriptor_pool_->AcquireEntry(descriptor_set_layout_);
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assert_not_null(set);
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if (!set) {
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assert_always();
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descriptor_pool_->CancelBatch();
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return;
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}
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VkWriteDescriptorSet write;
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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@@ -50,7 +50,9 @@ class BaseFencedPool {
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while (pending_batch_list_head_) {
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auto batch = pending_batch_list_head_;
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assert_not_null(batch->fence);
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if (vkGetFenceStatus(device_, batch->fence) == VK_SUCCESS) {
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VkResult status = vkGetFenceStatus(device_, batch->fence);
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if (status == VK_SUCCESS || status == VK_ERROR_DEVICE_LOST) {
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// Batch has completed. Reclaim.
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pending_batch_list_head_ = batch->next;
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if (batch == pending_batch_list_tail_) {
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@@ -37,11 +37,12 @@ VulkanContext::VulkanContext(VulkanProvider* provider, Window* target_window)
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: GraphicsContext(provider, target_window) {}
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VulkanContext::~VulkanContext() {
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VkResult status;
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auto provider = static_cast<VulkanProvider*>(provider_);
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auto device = provider->device();
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{
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std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
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vkQueueWaitIdle(device->primary_queue());
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status = vkQueueWaitIdle(device->primary_queue());
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}
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immediate_drawer_.reset();
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swap_chain_.reset();
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@@ -132,6 +133,8 @@ void VulkanContext::BeginSwap() {
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auto provider = static_cast<VulkanProvider*>(provider_);
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auto device = provider->device();
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VkResult status;
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// If we have a window see if it's been resized since we last swapped.
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// If it has been, we'll need to reinitialize the swap chain before we
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// start touching it.
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@@ -143,13 +146,17 @@ void VulkanContext::BeginSwap() {
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}
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}
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// Acquire the next image and set it up for use.
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swap_chain_->Begin();
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if (!context_lost_) {
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// Acquire the next image and set it up for use.
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status = swap_chain_->Begin();
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if (status == VK_ERROR_DEVICE_LOST) {
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context_lost_ = true;
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}
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}
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// TODO(benvanik): use a fence instead? May not be possible with target image.
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std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
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auto err = vkQueueWaitIdle(device->primary_queue());
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CheckResult(err, "vkQueueWaitIdle");
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status = vkQueueWaitIdle(device->primary_queue());
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}
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void VulkanContext::EndSwap() {
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@@ -157,15 +164,21 @@ void VulkanContext::EndSwap() {
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auto provider = static_cast<VulkanProvider*>(provider_);
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auto device = provider->device();
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// Notify the presentation engine the image is ready.
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// The contents must be in a coherent state.
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swap_chain_->End();
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VkResult status;
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if (!context_lost_) {
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// Notify the presentation engine the image is ready.
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// The contents must be in a coherent state.
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status = swap_chain_->End();
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if (status == VK_ERROR_DEVICE_LOST) {
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context_lost_ = true;
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}
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}
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// Wait until the queue is idle.
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// TODO(benvanik): is this required?
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std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
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auto err = vkQueueWaitIdle(device->primary_queue());
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CheckResult(err, "vkQueueWaitIdle");
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status = vkQueueWaitIdle(device->primary_queue());
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}
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std::unique_ptr<RawImage> VulkanContext::Capture() {
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@@ -38,11 +38,16 @@ class VulkanContext : public GraphicsContext {
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bool MakeCurrent() override;
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void ClearCurrent() override;
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bool WasLost() override { return context_lost_; }
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void BeginSwap() override;
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void EndSwap() override;
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std::unique_ptr<RawImage> Capture() override;
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protected:
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bool context_lost_ = false;
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private:
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friend class VulkanProvider;
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@@ -388,14 +388,18 @@ void VulkanSwapChain::Shutdown() {
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}
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}
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bool VulkanSwapChain::Begin() {
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VkResult VulkanSwapChain::Begin() {
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wait_and_signal_semaphores_.clear();
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VkResult status;
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// Get the index of the next available swapchain image.
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auto err =
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status =
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vkAcquireNextImageKHR(*device_, handle, 0, image_available_semaphore_,
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nullptr, ¤t_buffer_index_);
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CheckResult(err, "vkAcquireNextImageKHR");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Wait for the acquire semaphore to be signaled so that the following
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// operations know they can start modifying the image.
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@@ -414,10 +418,12 @@ bool VulkanSwapChain::Begin() {
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wait_submit_info.pSignalSemaphores = &image_usage_semaphore_;
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{
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std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
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err =
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status =
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vkQueueSubmit(device_->primary_queue(), 1, &wait_submit_info, nullptr);
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}
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CheckResult(err, "vkQueueSubmit");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Reset all command buffers.
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vkResetCommandBuffer(render_cmd_buffer_, 0);
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@@ -441,13 +447,19 @@ bool VulkanSwapChain::Begin() {
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT |
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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begin_info.pInheritanceInfo = &inherit_info;
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err = vkBeginCommandBuffer(render_cmd_buffer_, &begin_info);
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CheckResult(err, "vkBeginCommandBuffer");
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status = vkBeginCommandBuffer(render_cmd_buffer_, &begin_info);
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CheckResult(status, "vkBeginCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Start recording the copy command buffer as well.
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(copy_cmd_buffer_, &begin_info);
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CheckResult(err, "vkBeginCommandBuffer");
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status = vkBeginCommandBuffer(copy_cmd_buffer_, &begin_info);
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CheckResult(status, "vkBeginCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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// First: Issue a command to clear the render target.
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VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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@@ -466,27 +478,42 @@ bool VulkanSwapChain::Begin() {
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1,
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&clear_range);
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return true;
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return VK_SUCCESS;
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}
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bool VulkanSwapChain::End() {
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VkResult VulkanSwapChain::End() {
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auto& current_buffer = buffers_[current_buffer_index_];
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VkResult status;
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auto err = vkEndCommandBuffer(render_cmd_buffer_);
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CheckResult(err, "vkEndCommandBuffer");
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status = vkEndCommandBuffer(render_cmd_buffer_);
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CheckResult(status, "vkEndCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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err = vkEndCommandBuffer(copy_cmd_buffer_);
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CheckResult(err, "vkEndCommandBuffer");
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status = vkEndCommandBuffer(copy_cmd_buffer_);
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CheckResult(status, "vkEndCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Build primary command buffer.
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vkResetCommandBuffer(cmd_buffer_, 0);
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status = vkResetCommandBuffer(cmd_buffer_, 0);
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CheckResult(status, "vkResetCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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VkCommandBufferBeginInfo begin_info;
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.pNext = nullptr;
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begin_info.flags = 0;
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begin_info.pInheritanceInfo = nullptr;
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vkBeginCommandBuffer(cmd_buffer_, &begin_info);
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status = vkBeginCommandBuffer(cmd_buffer_, &begin_info);
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CheckResult(status, "vkBeginCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Transition the image to a format we can copy to.
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VkImageMemoryBarrier pre_image_copy_barrier;
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@@ -580,9 +607,13 @@ bool VulkanSwapChain::End() {
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current_buffer.image_layout = post_image_memory_barrier.newLayout;
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vkEndCommandBuffer(cmd_buffer_);
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VkPipelineStageFlags wait_dst_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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status = vkEndCommandBuffer(cmd_buffer_);
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CheckResult(status, "vkEndCommandBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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VkPipelineStageFlags wait_dst_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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std::vector<VkSemaphore> semaphores;
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for (size_t i = 0; i < wait_and_signal_semaphores_.size(); i++) {
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semaphores.push_back(wait_and_signal_semaphores_[i]);
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@@ -603,10 +634,13 @@ bool VulkanSwapChain::End() {
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render_submit_info.pSignalSemaphores = semaphores.data();
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{
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std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
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err = vkQueueSubmit(device_->primary_queue(), 1, &render_submit_info,
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nullptr);
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status = vkQueueSubmit(device_->primary_queue(), 1, &render_submit_info,
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nullptr);
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}
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if (status != VK_SUCCESS) {
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return status;
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}
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CheckResult(err, "vkQueueSubmit");
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// Queue the present of our current image.
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const VkSwapchainKHR swap_chains[] = {handle};
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@@ -622,27 +656,30 @@ bool VulkanSwapChain::End() {
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present_info.pResults = nullptr;
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{
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std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
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err = vkQueuePresentKHR(device_->primary_queue(), &present_info);
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status = vkQueuePresentKHR(device_->primary_queue(), &present_info);
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}
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switch (err) {
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switch (status) {
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case VK_SUCCESS:
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break;
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case VK_SUBOPTIMAL_KHR:
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// We are not rendering at the right size - but the presentation engine
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// will scale the output for us.
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status = VK_SUCCESS;
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break;
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case VK_ERROR_OUT_OF_DATE_KHR:
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// Lost presentation ability; need to recreate the swapchain.
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// TODO(benvanik): recreate swapchain.
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assert_always("Swapchain recreation not implemented");
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break;
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case VK_ERROR_DEVICE_LOST:
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// Fatal. Device lost.
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break;
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default:
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XELOGE("Failed to queue present: %s", to_string(err));
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XELOGE("Failed to queue present: %s", to_string(status));
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assert_always("Unexpected queue present failure");
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return false;
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}
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return true;
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return status;
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}
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} // namespace vulkan
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@@ -57,9 +57,9 @@ class VulkanSwapChain {
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void WaitAndSignalSemaphore(VkSemaphore sem);
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// Begins the swap operation, preparing state for rendering.
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bool Begin();
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VkResult Begin();
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// Ends the swap operation, finalizing rendering and presenting the results.
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bool End();
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VkResult End();
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private:
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struct Buffer {
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@@ -198,6 +198,11 @@ void Window::OnPaint(UIEvent* e) {
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ImGui::NewFrame();
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context_->BeginSwap();
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if (context_->WasLost()) {
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on_context_lost(e);
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return;
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}
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ForEachListener([e](auto listener) { listener->OnPainting(e); });
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on_painting(e);
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ForEachListener([e](auto listener) { listener->OnPaint(e); });
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@@ -117,6 +117,8 @@ class Window {
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Delegate<UIEvent*> on_painting;
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Delegate<UIEvent*> on_paint;
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Delegate<UIEvent*> on_painted;
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Delegate<UIEvent*> on_context_lost;
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Delegate<FileDropEvent*> on_file_drop;
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Delegate<KeyEvent*> on_key_down;
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