Removing additional varargs trampoline in shader translator.

This commit is contained in:
Ben Vanik
2015-06-03 22:34:58 -07:00
parent a9e2ba16fb
commit b6728ce23e
3 changed files with 2 additions and 7 deletions

View File

@@ -21,6 +21,8 @@ namespace gl4 {
using namespace xe::gpu::ucode;
using namespace xe::gpu::xenos;
#define Append(...) output_.AppendFormat(__VA_ARGS__)
static const char chan_names[] = {
'x', 'y', 'z', 'w',
// these only apply to FETCH dst's, and we shouldn't be using them: