Removing additional varargs trampoline in shader translator.
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@@ -21,6 +21,8 @@ namespace gl4 {
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using namespace xe::gpu::ucode;
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using namespace xe::gpu::xenos;
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#define Append(...) output_.AppendFormat(__VA_ARGS__)
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static const char chan_names[] = {
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'x', 'y', 'z', 'w',
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// these only apply to FETCH dst's, and we shouldn't be using them:
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