Removing additional varargs trampoline in shader translator.
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@@ -47,12 +47,6 @@ class GL4ShaderTranslator {
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bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }
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void Reset(GL4Shader* shader);
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void Append(const char* format, ...) {
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va_list args;
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va_start(args, format);
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output_.AppendVarargs(format, args);
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va_end(args);
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}
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void AppendSrcReg(const ucode::instr_alu_t& op, int i);
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void AppendSrcReg(const ucode::instr_alu_t& op, uint32_t num, uint32_t type,
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