Removing additional varargs trampoline in shader translator.

This commit is contained in:
Ben Vanik
2015-06-03 22:34:58 -07:00
parent a9e2ba16fb
commit b6728ce23e
3 changed files with 2 additions and 7 deletions

View File

@@ -47,12 +47,6 @@ class GL4ShaderTranslator {
bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }
void Reset(GL4Shader* shader);
void Append(const char* format, ...) {
va_list args;
va_start(args, format);
output_.AppendVarargs(format, args);
va_end(args);
}
void AppendSrcReg(const ucode::instr_alu_t& op, int i);
void AppendSrcReg(const ucode::instr_alu_t& op, uint32_t num, uint32_t type,